Wizard: Starting from the Skill Tree
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SUMMARY
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Duke wakes up one day to find himself in an era belonging to Wizards, accompanied by a Skill Tree.Skills possessed will become the branches of the tree, and by grinding proficiency, leaves can gradually grow, flowers blossom, and fruits ripen.Pluck the fruit of truth, use infinite knowledge as a fulcrum, and leverage the Endless Plane, I am eternity![Scythe: Level 2 (0/1300)]At the same time, on the branch of the Skill Tree, that small green bud grew into a tender green leaf.[Scythe Skill Level Up, Gain 0.1 Free Attribute Points]
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CHAPTERS (542)
- C.542: AuraNEW
- C.541: TestNEW
- C.540: Water Flow ShadowNEW
- C.539: FeedingNEW
- C.538: CourtyardNEW
- C.537: CleanupNEW
- C.536: EpilogueNEW
- C.535: Self-DestructionNEW
- C.534: MadnessNEW
- C.533: PrivilegesNEW
- C.532: AbyssNEW
- C.531: The SiegeNEW
- C.530: MobilizationNEW
- C.529: Brood ClusterNEW
- C.528: OperationNEW
- C.527: Reunion with SimonNEW
- C.526: LilyNEW
- C.525: AcceptanceNEW
- C.524: CooperationNEW
- C.523: AlbertNEW
- C.522: Destiny BellNEW
- C.521: Awakened RitualNEW
- C.520: The RitualNEW
- C.519: Demonized ArmorNEW
- C.518: Signing the Slave ContractNEW
- C.517: World Tree Seed AwakensNEW
- C.516: Making a Name for HimselfNEW
- C.515: CleanupNEW
- C.514: RetreatNEW
- C.513: Heart of the Insect RaceNEW
- C.512: BugsNEW
- C.511: Lurking Beneath the SeaNEW
- C.510: Hive LocationNEW
- C.509: Holding the LineNEW
- C.508: SwarmNEW
- C.507: The SituationNEW
- C.506: DeploymentNEW
- C.505: TransactionNEW
- C.504: Battle GroupNEW
- C.503: SupplicationNEW
- C.502: DestructionNEW
- C.501: The SituationNEW
- C.500: Reinforcements ArriveNEW
- C.499: The Fall of the CityNEW
- C.498: SiegeNEW
- C.497: PredicamentNEW
- C.496: EscapeNEW
- C.495: Bessm CountyNEW
- C.494: LiaisonNEW
- C.493: AssignmentNEW
- C.492: CompletionNEW
- C.491: PurificationNEW
- C.490: ReinforcementsNEW
- C.489: NestNEW
- C.488: Void Insect RaceNEW
- C.487: ProblemsNEW
- C.486: Farewell to the Unknown DemonNEW
- C.485: Life and DeathNEW
- C.484: ChangeNEW
- C.483: Habs ManorNEW
- C.482: Mr. WoodNEW
- C.481: Yining VillageNEW
- C.480: Unknown DemonNEW
- C.479: DepartureNEW
- C.478: Returning HomeNEW
- C.477: NewsNEW
- C.476: TestNEW
- C.475: Dark FormNEW
- C.474: Crystalized WizardNEW
- C.473: Crystal Core FormationNEW
- C.472: Bloodline BrandNEW
- C.471: The Beginning of AscensionNEW
- C.470: TestNEW
- C.469: Simulated ExperimentNEW
- C.468: Building the LaboratoryNEW
- C.467: Heart-Bewitching FruitNEW
- C.466: Soul Soothing Holy ContractNEW
- C.465: Black Sail AuctionNEW
- C.464: Curse MagicNEW
- C.463: Divine StatusNEW
- C.462: Crystalization PlanNEW
- C.461: Contribution SettlementNEW
- C.460: Constructing a CycleNEW
- C.459: Creating a SpringheadNEW
- C.458: Spring of LifeNEW
- C.457: Return to the IslandNEW
- C.456: Ryan CityNEW
- C.455: Return to the Wizard PlaneNEW
- C.12: Executing LevinNEW
- C.11: Female KnightNEW
- C.10: Night RaidNEW
- C.9: RewardsNEW
- C.8: ExterminationNEW
- C.7: Southern MineNEW
- C.6: So-Called KnightNEW
- C.5: RoadblockNEW
- C.4: Basic SwordsmanshipNEW
- C.3: RegistrationNEW
- C.2: AdvancementNEW
- C.1: ScytheNEW
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