Wizard: Starting from the Skill Tree-Chapter 552: Counterattack Plan

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Chapter 552: Chapter 552: Counterattack Plan

As long as this Level 6 Nest is still around, it will continue to invade the Wizard Plane, constantly creating trouble for it.

To completely solve this issue, we must eliminate this Level 6 Nest.

In the Wizard Plane, within the Central Islands Region, Albert has held numerous meetings with the members of the Wizard Council atop his Six-Ring Tower.

The core issue they are now discussing is how to completely resolve the threat posed by the Void Insect Race, and a preliminary plan has already taken shape.

The plan’s core objective is not merely to eliminate the remaining insects within the Wizard Plane, but to reverse-locate and establish a stable, one-way planar channel through the micro-wormhole connected to the Level 6 Main Nest inside the Mother Hive, dispatching elite forces to actively penetrate the interior of the Level 6 Nest roaming in the endless void.

The insect forces within the Wizard Plane have been significantly weakened, especially with many Mother Hives destroyed, which must have already attracted the attention of the Level 6 Main Nest. Yet, it might have also temporarily severed its main channels for obtaining detailed intel and energy from this Plane.

At this moment, the Level 6 Nest might be in a phase of blurred perception or hesitation in resource investment, making it the best window to launch a surprise attack.

The wizards’ research in spatial fields is extremely deep, and combined with the spatial coordinates parsed from the insects’ micro-wormhole, locating the Level 6 Nest’s position is not an issue.

Passive defense will never truly solve the problem; as long as the Level 6 Nest exists, it can endlessly sow seeds onto the Wizard Plane and even neighboring planes.

Only by striking directly at the heart of the problem, destroying or critically damaging the will of the insect nest within the Level 6 Nest, can we permanently eradicate this plane-level catastrophe. We might even uncover unimaginable ultimate secrets about the evolution and survival of the Void Insect Race.

Moreover, a Level 6 Nest itself is an incomparable treasure.

It has devoured the matter and energy of countless planes, and the resources contained within, its unique biotechnology, and understanding of various rules of the endless planes could drive any powerful Wizard Organization insane.

Success means immeasurable rewards. 𝑓𝘳𝘦𝑒𝑤𝑒𝘣𝘯ℴ𝘷𝘦𝓁.𝑐𝑜𝑚

However, this plan is fraught with tremendous risks and many uncertainties.

No one knows the specific situation inside the Level 6 Nest, which is an entirely alien territory modified and controlled by the insect race, inevitably with hostile environments and possibly distorted rules, rendering any conventional tactics and understanding invalid.

Facing the Level 6 Nest means confronting the entire defensive force of the Nest, whose quantity and quality will multiply countless times the battles within the Plane.

Furthermore, outside the Wizard Plane, the Void Insect Race will not be weakened by the plane’s will, making their overall strength considerably stronger than now.

Additionally, the established channel might be unstable, facing the risks of interference, severance, or even reverse-utilization by the insect race.

The will of the Mother Hive in the Level 6 Nest possesses unimaginable potency, it might have direct spirit polluting abilities.

If its nest will affects the entire Wizard Plane through the established channel, it would be extremely troublesome.

Therefore, the plan to establish a channel was quickly vetoed, turning instead to confirming the location through coordinates, followed by dispatching scouts.

If the Level 6 Nest of the Void Insect Race isn’t overwhelmingly strong, then multiple Space Fortresses will be deployed for a direct massive invasion of the Void Insect Race to annihilate the race and plunder all its resources.

However, if evaluations reveal that the Void Insect Race is exceedingly formidable, then the approach needs to change.

All decisions and actions of the Wizard Plane are made for its better development, so it always avoids clashes with strong planes.

Over the years, the Wizard Plane has encountered planes stronger than itself many times, generally opting to avoid them if possible.

The Wizard Plane itself is quite strong, thus unless the opposing plane’s strength vastly exceeds that of the Wizard Plane, it typically avoids forcibly engaging in conflicts that result in mutual destruction.

If the Void Insect Race is indeed very strong, a war with such a race would inevitably lead to a prolonged conflict, directly stalling the Plane’s progress.

This would be extremely unwise, and the Wizard Plane will not make such irrational decisions.

But it doesn’t mean the issue is dismissed; if the Void Insect Race’s power exceeds expectations, the Wizard Plane will avoid conflict but still create some trouble for them.

Wizards possess various means to deal with such races, needing only to create some trouble before quickly withdrawing.

For instance, unleashing a certain weapon for a hit-and-run tactic.

The Wizard Plane has means to conceal and alter its own planar coordinates, a method any sufficiently developed plane in the endless planes possesses.

Either moving the entire plane directly or disguising and altering its planar coordinates externally, causing enemies, even if aware of the Wizard Plane’s coordinates, to find it impossible to locate based on those coordinates.

So the current issue is to first investigate and ascertain the comprehensive strength of the Void Insect Race before deciding what methods to employ against it.

Locating the Void Insect Race through coordinates isn’t difficult, the challenge lies in safely uncovering its strength, which ordinary wizards certainly cannot achieve.

Within the Wizard Council, the task’s executor was also decided—Albert himself.

Initially, the council members strongly opposed this, for Albert, being a Level 6 Mage and a Level 7 Arcane Master, is the most promising candidate to advance to Level 7 Mage, thereby promoting the Wizard Plane to a High Plane.

He is the brightest jewel of the Wizard Plane, a beacon leading civilization forward, unable to afford the slightest mishap.

Sending such a figure alone into an unknown and highly dangerous Level 6 Nest is akin to wagering the entire plane’s future.

Such an individual must not encounter issues, or else it could be ages before the Wizard Plane sees another Albert.

Even if one arrives, the Wizard Plane might face formidable opponents before ascending to a High Plane, leading to its total destruction.

This is common in the endless planes; even High Planes can fall in the blink of an eye, as few are truly powerful and invincible.

But Albert insisted on going himself, believing that sending ordinary Level 4 or 5 Mages would only lead to their deaths, whereas other Level 6 Mages couldn’t match his skill in hiding himself.

Eventually, through Albert’s insistence and rational analysis, the council reluctantly approved his proposal.

Once the plan was set, the highest powers of the entire Wizard Plane were mobilized for it. It’s said that Raphael, a Level 6 Mage from the East Coast of the Appalachian Continent, even lent his world-class secret treasure, the Mechanical Heart, to Albert.