MTL - Age of Adepts-Chapter 2 Know yourself
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After a long wait, the bio-assisted chip finally managed to complete its first self-test.
Soon, Grim's own basic attributes were mapped to his mind in a projection.
Name: Glim
Race: human
Attributes: Strength 4, Agility 4, Physique 3, Mental Power 8
Faction: lawful neutrality
Occupation: Wizard Apprentice (Elementary)
Health: 11/11
Professional experience: 614/1000
Status: Health
Professional skills: copying scrolls, spell reading
Personal skills: burning hands
In their world, every normal human has a basic physical attribute at birth. After the groping of the sorcerers of the past dynasties, these physical attributes were gradually attributed to four items: strength, physique, agility, and mental strength. And all wizard advances are basically divided around these four basic attributes.
The power attribute quantifies the muscle and body strength of the character. This attribute is especially important for melee wizards. Power attributes can affect the base damage caused by the use of melee weapons, and can also affect melee attack hits.
For ordinary people, having 3 to 5 points of strength is normal, and the power of 5 points is already considered a strong adult.
Agile attributes quantify hand-eye coordination, flexibility, response, and balance. This attribute is important for warriors who usually wear light armor or armor, or thieves who wear leather armor, and anyone who wants to be a good archer.
Physical fitness represents the health and endurance of the character. Physical fitness can increase the vitality of a character, so it is important for all professions.
Fortitude save test for resistance to toxins and similar threats.
Focus on verification. Focus is a skill that is important to the caster, with physique as a key attribute.
The human body is at least 1, and any human being less than 1 will die!
Mental power determines the ability of characters to learn and reason. This attribute is very important to the wizard because it determines the amount of witchcraft the wizard can cast, the difficulty of casting witchcraft, and the power of witchcraft.
The animal's mental power is 1 or 2, and the humanoid is at least 3. The average person wants to be a wizard, and the basic mental power attribute is at least 21 points.
From the analysis of the extent to which these attributes affect the wizarding profession, the most important thing for Grimm is the spiritual power attribute. Because as long as Grim's spiritual power reaches 21 points, he can step into the ranks of formal wizards.
The only way to improve his mental strength is to continue to practice meditation, read witchcraft books, or the witchcraft notes and feelings of the old wizards.
But these are always beyond reach!
Because in this cold and cruel world of wizards, knowledge represents power, and to gain strength, it requires a high price.
Why are so many wizard apprentices clearly aware of the dangers in the wizard tower, and still stay here despite the sinister danger? Because all knowledge and resources are only available here. Stepping out of this wizarding tower, in human society, you are the wealth of a rich enemy, and it is difficult to find such a system of witchcraft knowledge and experience.
In the terrible wizarding world, all the super-casting techniques and precious knowledge of the technique are monopolized by the wizarding group, and ordinary mortals are not exposed to them at all!
Therefore, knowledge and resources have become the two wings necessary for the wizard group to pursue their dreams. Only when these two things are actually in the hands, the future of a wizard is a bright one!
After reading the basic attributes, Grem again focused on the skill bar.
There are two transcripts and spell readings in Grimm's professional skills. This is also the most basic professional skill of the wizard apprentices.
One can make apprentices transcribe the witchcraft knowledge they need, and the other is the basis for reading witchcraft books.
There is no spell to read this professional skill. When ordinary people are exposed to witchcraft books, they will be confused by the words with supernatural power attached to them, thus making some incredible moves. Only the wizard apprentices who have undergone the rigorous mental exercise can overcome this psychedelic effect and truly read the witchcraft knowledge collected in the witchcraft books.
The only "burning hand" in the column of personal skills also identifies the only witchcraft attack that Grimm has become a wizard apprentice in the past six years. Burning hands, you can attach a group of elemental flames on your palm, so that all the guys who dare to touch their palms become roast pigs.
No way, whoever is called Grim is still only a wizard apprentice, it is impossible to completely drive any witchcraft. Only according to the affinity of their own elements, choose the appropriate base particles to play some of the appearance is very cool, in fact, the effect is very common elements.
The most basic base of Grim's affinity is of course the fire element!
This kind of talent is not good in the swamp tower. Because it is well known that the elemental affinity of Master Anderson is dark particles and wind particles, also known as dark elements and wind elements. Glim's number of roads and tutors are not right. It will be much more difficult to get the guidance of the other party. In many cases, I am afraid I can only rely on myself to slowly explore.
This problem has always plagued Grem. But now with the start of the biochip, Glim believes that in the future it will be possible to find a path for the wizard.
As for the professional experience column, Grem has a preliminary understanding after consulting the chip related materials. The biochip has introduced two prerequisites for the advancement of the wizard through the past memory and knowledge of Glim.
First, of course, the spiritual power of the wizard's original attribute must meet the standard.
For example, Grimm is now 8 points in spirit, which means that he is already a "smart person" who is far more than ordinary people, but there is still a gap of 13 points from the 21st point required by the advanced formal wizard. However, these can be upgraded through a large number of reading witchcraft books, and it is urgent to come!
Second, its own knowledge system must also meet the standards.
This also means that after raising his mental strength to 21 points, Glim will need to fill up his current professional experience to be officially advanced. Both are indispensable.
The way to gain experience is diversified. For example, copying scrolls, spell reading, practicing spellcasting, making wands, and analyzing witchcraft items... In short, any accumulation of knowledge involving the field of occult can bring a certain amount of professional experience to Grimm.
It sounds easy, but it's not easy.
Because only successful processes can gain experience. A witchcraft book, only Glim tangible to understand it, in order to truly get the world feedback. Otherwise, it is just a simple breath to read it, still no fart.
Therefore, it is difficult to know how easy it is to do, even with the help of biochips, Glim still needs to work extremely hard.
Just as Grim was infinitely imaginary, there was a footstep in the corridor outside the house.
"Glim, come out, let's go to the task!" With the screaming sound, a heavy hammering sounded on the wooden door.
It was Tony, a wizard apprentice who was equal to Grimm.
At the bottom of the apprenticeship, they need to inspect the perimeter of the swamp tower every 7 days and properly harvest some witchcraft materials. This is also one of the daily tasks that the tower owner has set and handed over to the apprentices.
Glim sighed and simply cleaned up the house and took off the black cloak from the wall, which opened the door and walked out of the house.
Tony's shoulders are wide and strong, his face is fierce, his head is long and hairy, and he looks more like a barbarian. It is said that he is from a certain country in Green Heights, where people in the rumor do have a thin barbaric lineage.
After the two met, they didn't have any extra words to talk to each other. They turned their heads and walked along the dark corridor to the stairway.
Although the time at the moment is a day, the place where the two passed is rarely seen by the apprentices. Although there are more than 50 formal apprentices in the Swamp Tower, most of the time, the apprentices are not busy with their own witchcraft or are preparing for a variety of bizarre witchcraft experiments. Some people are hanging out in public.
This is also a major reason why the swamp towers are always cold and clear.
Passing through the dim corridor, along the spiral-down stone ladder to the lobby on the first floor, the popularity here is a bit more active, because it is a living area for apprentices.
Most of them are between the ages of 8 and 14, and the number is around 20.
These little guys from all the distant places came here with the dream of becoming a great wizard, but they didn't know how hard and terrible the road to becoming a wizard, and what is waiting for them in the future.
In the group of high tower apprentices, there are also strict equal divisions. Roughly speaking, the mental power of these summoned children is mostly between 3 and 5 points, so they are not really a witch apprentice at present, they can only be called apprentice apprentices.
Trainee apprentices complete language and text learning here. After the meditation has passed, it is possible to climb the second floor and become a formal wizard apprentice by perceiving the elements of their own and smoothly gathering the elemental particles. Those who never meet the requirements will be eliminated.
And assist these little guys to complete meditation, teach them to learn the language and words, and instill in them the basic rules of the wizarding world... These low-level activities certainly cannot be done by the great wizards, so they have become formal wizard apprentices. The tower is daily.
However, such a simple daily task is obviously impossible to fall on Grimm's head.
Valence, who was teaching the apprentice language class, greeted them. The two ignored the eager and hot eyes of these little guys and walked straight through the hall to a closed stone facade.
Tony put his right hand on the stone door, whispering: "Kurim Ada."
With the completion of the witchcraft whisper, the old Shimen slowly spread to the sides, and a dark and gloomy tower outside the world appeared in front of the two.