Irwin's Journey - The Cardsmith
Progression, magical cards, weak to strong, card reforging!The young, sickly Irwin has seen nothing but bad luck in his short life. When his brother finally returns with a magical card for him, his luck is about to change. But will it change for the better? Irwin is sent off together with another group of youths to placate a group of sorcerers. With just a weird utility card granted by his brother, he can only pray to stay alive long enough.[Has been updated with the rewrite of the first 27 chapters]This is a Card gathering story! Crafting is initially not the main focus, but as the story progresses, it becomes more and more important to the MC.Release schedule: [Fri/Sun] Roughly 22:00I am still a non-native English speaker (hard to change), so even with the edits and rewrites, you might find some oddities. Let me know, and I'll fix them right up.
- C.325: The Voice of Purple
 - C.325: Terror dungeon
 - C.324: Time Dilations
 - C.323: A grinning Greldo
 - C.322: Boom goes the Whale
 - C.321: Circling the dead
 - C.320: Onward to the Teeth
 - C.319: Names
 - C.318: Mountains
 - C.317: Tiscian’s Glare
 - C.316: Fluttering in the breeze
 - C.315: On the otherside
 - C.314: Glow
 - C.313: Hard choices
 - C.312: The Lure
 - C.311: Going down
 - C.310: Swarm
 - C.309: Purple fart
 - C.308: Purple mist
 - C.307: Lips Sealed
 - C.306: Baby steps
 - C.305: Familiar eyes
 - C.304: Berries and seas
 - C.303: Squeeze
 - C.302: Stink
 - C.301: Drinking
 - C.300: Smelter
 - C.299: Three out of five
 - C.298: Unstable tension
 - C.297: Resonance
 - C.296: Obsidian City
 - C.295: A drink is never a bad idea..
 - C.294: Split shock
 - C.293: Don’t lose your head
 - C.292: Border guard?
 - C.291: Gathering
 - C.290: New lessons
 - C.289: Hard to find
 - C.288: The next step
 - C.287: Dodging
 - C.286: Rustbucket’s lessons
 - C.285: Swat!
 - C.284: Sharptooth cannibal
 - C.283: Long ears
 - C.282: Bonding
 - C.281: No pain, no gain
 - C.280: Ancient knowledge
 - C.279: Untwisting minds
 - C.278: Happy to be back
 - C.277: A familiar feeling
 - C.276: Plans, plans, plans
 - C.275: Insanity
 - C.274: Intercept course
 - C.273: Going wild
 - C.272: Choices
 - C.271: Mind poison
 - C.270: Into the storm
 - C.269: Unexpected Advantages
 - C.268: Purified Soulforce
 - C.267: Risks
 - C.266: Unexpected growth
 - C.265: A children’s rhyme
 - C.264: Vibrating ship
 - C.263: Sonic Shift
 - C.262: Loaded up and ready to go
 - C.261: Roaring Metal
 - C.260: Short notice
 - C.259: Package delivery?
 - C.258: Barging in
 - C.257: Risks
 - C.256: Temper
 - C.255: We need more coals?
 - C.254: Toward the next heartcard!
 - C.253: Instrumentalization
 - C.252: Diagram Smithing
 - C.251: Meeting new people
 - C.250: Golden Friction Academy
 - C.249: Dropping some jaws
 - C.248: Failing the questions
 - C.247: Brazardian
 - C.246: Prodigy Am’braz
 - C.245: Resolve
 - C.244: Sword blows
 - C.243: Pirates
 - C.242: Proadon
 - C.241: A deal
 - C.240: Grab and hold!
 - C.239: The Boring Corridors
 - C.12: The Linchpin
 - C.11: Rinse and repeat
 - C.10: Practice makes perfect
 - C.9: School of pain and misery
 - C.8: The first practice room
 - C.7: Thrown in the deep
 - C.6: Ragtag group
 - C.5: Story time
 - C.4: Future laid out
 - C.3: Sorcerer says
 - C.2: To Card or not to Card
 - C.1: It’s never what you want
 
                            





















