Bizarre Realm-Chapter 430 - 46: Private Ryan_3
The teammates are equipped with Demolition Armor, which appears much lighter and more aesthetically pleasing. It comprises a helmet with a movable visor, neck armor, chest armor, shoulder armor, arm guards, elbow guards, gauntlets, abdominal armor, skirt armor, thigh guards, knee guards, shin guards, and metal boots, among others, with parts of the armor removable based on the wearer’s own curios.
This type of Demolition Armor comes in three templates: a simple version, which is equivalent to Light Armor; a half-body version, equivalent to Half-Body Armor; and a full set, equivalent to Heavy Armor.
Whoosh!
Ryan moved his body slightly and picked up the heavy Tower Shield in front of him. It is nearly one and a half meters in length, inscribed with runes, covered with a layer of Refined Gold, and has spikes on the front, adding extra damage during a shield bash.
The physical attributes of Transcendents far exceed those of ordinary people; wearing Heavy Armor is standard for Warriors.
He attached the Purgatory Roar Hand Cannon to his waist. Unlike others’ firearms, his weapon is equipped with a retractable bayonet; while others are automatic, his is single-shot but more powerful.
Within the entire team, Ryan’s equipment is the heaviest, requiring someone with more than 20 points of strength to handle; otherwise, it would be challenging to move freely.
Ryan put three Rune Grenades in his pocket, checked his equipment, and ensured the armor had no issues before returning to his spot in the lineup. Their combat team consists of ten people, each with different equipment. The vanguard carries shields as well, though smaller, more maneuverable instead of Tower Shields. The rearguard provides fire support with the second-generation Purgatory Roar Hand Cannons, which are capable of automatic fire, and wield Dwarven War Axes, as they are strength-type Warriors. In the back, there is a sniper on the Ranger Path, using a sniper rifle modeled after Dorne’s, capable of firing Rune Bullets.
The third batch of trainees is mostly geared up and ready.
Upon the instructor’s command, they passed through the dimly lit corridor of the armory. As a hint of light appeared ahead, they soon saw a Teleportation Array about fifteen meters in diameter.
A whirlwind sensation followed.
When Ryan reopened his eyes, he found himself in a filthy marshland. This brownish-green mire obviously hinders movement, and the pervasive stench assaults the senses, resembling asphalt-like tracks spreading in the sewage. In the distance, Ryan noticed clusters of writhing, disgusting, viscous creatures, reminiscent of his diarhetic excrement, approaching upon detecting the intruders.
A competent Warrior must adapt to any combat environment.
Ryan took a deep breath, resisting the nauseating stench with his will, performing a roll to raise the Tower Shield just in time to block a blob of corrosive fluid falling from above.
Bang!
A dull gunshot resounded as a distant slime aggregation was instantly blasted into pieces scattered all over the ground.
"You idiots!"
"Conserve your bullets! Your entire squad has just 120 Rune Bullets!"
"Use them all now, and what will you eat next?" The instructor’s roar reverberated, buzzing in everyone’s eardrums.
Ryan’s hand trembled slightly as he re-holstered the drawn Purgatory Roar Hand Cannon and recalled the grueling training memories, fighting hard to move his steps as comrades flanking him raised their shields as well. At the rear of the team, a fellow Ranger said in a deep voice, "Leave these small fries to me."
The Ranger’s pupils dilated slightly, entering a unique ’Eagle Eye’ mode, locking onto the enemy’s core vital points.
Bang!
A shot rang out, the bullet piercing through the slime to hit some Crystal Core inside the creature. That is the core of the half-elementalized life; from the exploded viscous liquid emerged a blood-red rock. It’s said that Divine Blood descended from the heavens, turning the land’s rocks into peculiar Blood Rock.
"Stay alive!"
The instructor’s icy voice rose as he waved a hand and turned away without looking back.
Combat is brutal.
He cannot shelter these young pups forever; only through battles of blood and fire can they grow. In the first batch’s combat test, only three died; the second saw some accidents, with seven deaths. He hopes the third batch won’t disappoint, especially since they’re better equipped.
Early trainees didn’t have such comprehensive curios, and some armor was rushed out only after the Mechanical Heart’s construct factory was complete, with an Alchemy Path Transcendent enchanting a rune layer.
As for higher-tier Mechanical Armor, only seven sets exist throughout the Half-Plane.
Their cost is exorbitant, requiring Mithril enchantment and Anti-Gravity Arrays for mobility, or a strength of 30 points for free movement. The Mechanical Armor is valued at around three million dinars, making the equipment more precious than lives.
As for the Magic Energy Armor, it seems only a mechanically modified Terra Priest has installed a Mechanical Arm, with it possessing 35 points of strength, easily lifting several tons.
This batch of trainees will only be formally integrated into the Star Realm Army after passing the combat assessment.
Currently, the Mechanical Heart’s Transcendents have advanced to the seventh batch. After selecting talent from inside the Half-Plane, they began selecting gifted individuals from the Ring City. Most of the first six batches were on the Warrior Path; starting from the seventh batch, more Wanderer Path and Ranger Path are being trained, with a few talented ones advancing to the Casting Path.
With an improved quality of life, some ordinary people’s strength and constitution are also enhancing. At this rate, as long as they can reach a threshold of 14 points in strength or constitution in the future, they might have the chance to advance as Warrior Path Transcendents.
However, these individuals may not be considered gifted Warriors; they’d likely rely on firearms as their main battle strength.
Cold Weapons combat demands great physical talent; without a strength of 16 points, wielding a Dwarven War Axe is impossible.
Currently, the Mechanical Heart doesn’t have abundant resources, prioritizing selecting talented individuals for Transcendence. Ordinary folks might have to wait until next year for a chance. Unfortunately, there’s a scarcity of highly educated individuals here; if only some calculus-qualified college students were around, they could be considered for the Casting Path advancement.
A 13-14 point intelligence threshold is nearly the requirement for a qualified university student. Mages don’t need high emotional intelligence, just researchers and scholars of specialized learning fields.
Regrettably, due to insufficient educational outreach, the average intelligence here is about 10 points, with the better ones only reaching 12 points.
Brain development from a young age is essential to elevate their intelligence to around 14 points.
.........






![Read The Royal Military Academy's Impostor Owns a Dungeon [BL]](http://static.novelbuddy.com/images/the-royal-military-academys-impostor-owns-a-dungeon-bl.png)
