Monsters Are Coming
Chapter 1248 - 328: Intelligence Gathering, Regional Momentum (Part 2)
So every time during the newbie recruitment phase, a large number of players choose the path of faith and become Damage-bearing Stream players.
But reality is cruel.
Newbies excitedly choose the damage-taking route, only to find themselves grimacing in pain from the feedback of real combat.
The video footage shows an explosively cool battlefield sweep, but experiencing it firsthand leaves you with pain so bad you want to roll on the floor, ultimately ending in a blackout and a resurrection countdown.
Not to mention the professional Damage-bearing Stream players, who not only endure pain but constantly pay attention to positioning, team coordination, and teammate protection, all requiring high-intensity training.
This is also why Damage-bearing Stream players are valued far more highly in big guilds, warbands, and fixed teams than other gameplay styles.
Thus, in the training camp, the scene is often like this: the newbie players who vowed to uphold the damage-taking faith yesterday shrivel up like frostbitten eggplants the next day, secretly switching their Star Vein to long-range output.
The forums are full of newbie players' complaints: "Is damage-taking stream really for humans?", "Seeking advice on pain-free damage-taking gameplay", "I'll be a dog if I play damage-taking again" and such threads.
The iron fist of reality strikes hard, and even the choice of faith can collapse.
The price of resilience is constantly increasing bruises on your body, and when pain crosses the tolerance threshold, most players opt to switch streams.
This includes assassin stream players.
In videos, assassin stream players move gracefully and nimbly, darting through the battlefield like phantoms, a flash of the dagger bringing blood blooms, killing one person every ten steps, moving thousands of miles without stopping.
In stunning kill highlights, top assassin stream players dance along the war's torrent, showcasing knife-tip dances that make the scalp tingle.
When newbies eagerly choose the assassin route, harsh reality hits them hard.
Body movement, precision, lethality, timing grasp... these skills require very high skill talents in players.
The low tolerance for mistakes makes many assassin stream players turn into battlefield clowns.
Resurrection Point at the Illusion Spirit Wilderness in Ah Le Training Camp always sees dispirited assassin stream newbies losing confidence with reality's blow.
The promised kill rate of one person every ten steps became a reality of dying ten times every ten steps.
The graceful and nimble body movements in their hands turned into boar-like crashes, directly feeding Jile Army warriors.
Personnel flow and system chaos, these two problems make players at Ah Le Training Camp completely abandon the idea of joint operations.
Rather than expending energy assembling, organizing warbands, it's better to brainlessly charge forward and frenziedly farm sacrificial power.
And another major feature of Ah Le Training Camp is the newly launched project: reflection time.
Player's perspective: Ad time.
Every so often, the gatekeeper Grandpa forces all Ah Le students to look up at the sky, forcibly initiating a 73-second ad broadcast.
Can't skip, can't close... anyone who doesn't comply receives a direct iron-fisted invitation to the Little Black House from gatekeeper Grandpa.
The advertising revenue significantly reduces the daily resource expenses of Ah Le Training Camp.
Aside from newbies in the camp, countless hidden contributors provide ad revenue for Ah Le.
They are the viewers in Ah Le Training Camp's livestream.
Even without qualification, watching reflection ads can yield revenue for the Lord of Jile.
This is the formidable aspect of the rules; as long as logic is achieved, resources can be generated in space regardless.
Additionally, players in death resurrection cooldown also appear in the camp's livestream to spectate.
Watching ads provides resource revenue for Ah Le too.
This stream of resource output can be cut off by Qi Sheng anytime.
After all, dead players reside in Imperial Tomb Village, and he can seal this channel with a mere thought.
But Qi Sheng hasn't done that.
To him, Ah Le Training Camp is a place for nurturing newbie players' rapid growth, giving some sweetness to expand the camp's scale is beneficial.
There's still a large batch of players to recruit into the field, and Ah Le Training Camp remains the best newbie training base.
The growth of the Jile Clan is only advantageous to the Player Faction's development.
The Lord of Jile is also a potential force in Qi Sheng's eyes.
The army structure of the Jile Clan divides into three systems.
These are the Jile Player System, Jile Army System, Jile Clan Elite System.
Each training method has its characteristics, each has a chance to create a powerful War Corps.
In terms of resource acquisition, the Lord of Jile has a higher tolerance for error than any other force players have encountered.
The three resource channels continue to generate revenue for the Lord of Jile.
The core resource output channel is the Jile Palace established in different regions of Monster World, known to players as: Ah Le Entertainment City.
This model captures local beings, letting them fall into hopelessly extreme joy to become resource furnaces of continuous output.
The second channel is: Evil Demon system.
This is a rapidly developing Evil Demon system built around Jile players.
This channel can also be seen as a mobile version of Jile Palace, transforming fixed locations of entertainment cities into mobile vendors, letting Jile players graduating from Death Space seek tempting individuals, tribes.
Let them perish in the ascent of desire, producing Power of Extreme Joy for the Lord of Jile.
The third channel is the newly added reflection ad time.
Compared to other forces, the three resource channels of the Lord of Jile have the most notable characteristic—"stability".