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... sed off corridors of the typical dungeon. Occasionally, you could pick one path over another path to encounter less enemies, but avoiding enemies was unavoidable.
That didn’t mean that an open dungeon couldn’t make it very hard to avoid enemies. In some ways, it was more difficult, because during a difficult battle, you could end up drawing lots of enemies who investigate the noise, and then quickly become overwhelmed. This was ultimately why I felt the S-ranked island was about my limit ...
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