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... For each game they develop, the front line is very long, from the project establishment, to the demo, to the promotion period, and finally to the game online, the longest time is a full ten years.
The games on the market are mixed, and there are fewer and fewer fine products, and there are almost no stand-alone plots and people. As a result, companies such as Rainstorm that do solid games, and slow-moving companies, have been held in the minds of players more and more, almost mythical.
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