PREVIEW

... the end turned into smoke and dust as dark as the night, and disappeared in the long wind on the seashore.

In this gorgeous night, the towering Feathered Serpent Pyramid in the center of the city-state is the most outstanding "observation platform", where you can see the fireworks that have passed away in the past.

At this moment, "watch

The content of this chapter is being updated...

...

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What if I told you, right now, everything you know about what happens after death is a lie?

What if I told you that there is no afterlife after death, just an endless cycle of reincarnation after wiping your memory?

What if I told you that there is a way out of the cycle of reincarnation and all you have to do is wear a religious artifact, and if you die with it on, you are given the opportunity to reincarnate into a world of your choice while keeping your memories?

Would you take it...or would you continue with the mundane cycle that has gone on since the beginning of time?

This is a story about two brothers, one is a responsible police officer, the other a heartless weeb, who died during WW3 and are offered the opportunity to reincarnate into another world as brothers once more.

Upon their death, they are summoned to a mysterious Realm named the Hall of Gods, where they obtain a Game-like System from the Raven God Odin and The God of Light Yahweh.

Once the system, named The Over-Break System, is installed into their souls, the brothers are Reincarnated into a massive, ever-expanding, technologically advanced fantasy world called Vinestra, as newborn babies with the names, Cynrik and Brance Jetlensr.

But, in Vinestra, things aren't as they seem. Several types of Spatial Tears called “Egresses” frequently open up to an unknown dimension where monsters who drop items when killed spawn.

Cynrik and Brance, under the watchful eye of their respective Deities, learn how to utilize their new system, to become powerful existences who wield Mana like their plaything. But are they in control of their lives, or are the Deities?

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Su Ran, a music prodigy, woke up transmigrated into a book.

At that point in time, the main story arc in the book had already been completed. As a villainess female supporting character, not only did she need to take over the original owner’s pitiful life in poverty, she also gained an instant son right at his rebellious period.

Ten or so more years from then, the son would turn into a twisted, evil villain. He would appear in one of the extra chapters to pick on the male and female lead’s children.

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Su Ran: Son, you shouldn’t be too outstanding.
Su Han: Why not?
Su Ran: ’cause you will be killed.

Su Ran: Son, would you like to learn music from me and become a zen, little fairy boy who only needs to drink dew.
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The royal bastard of House Vasquer, Argrave, changed after his stay studying magic at the Tower of the Gray Owl.

The sickly man's awkward posture and cruel behavior have been replaced with a neat dignity and acerbic wit.

Though once listless, he now strives towards his goals with a life-or-death tenacity.

Most come away thinking he seems to know too many details about too much. Few can claim to know his motives or his goals.

Yet behind that confident appearance, the primary contributor for an open-world RPG's wiki battles existential dread and things far beyond his ken as he struggles to adapt to a grim, gothic fantasy world mirroring his favorite game.

The prospect of fighting against a world-ending calamity loses all of its appeal when it transitions from entertainment to reality.

Argrave is spurred towards unwanted heroism to preserve his life as he struggles desperately to keep this sinking ship afloat.