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Chapter 1072 1071-time fee
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Chapter 1074 The design of World of Warcraft
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... en Zhao had thought about it carefully.
For the players, the fairest way to charge was to charge for buying and stopping, and to charge for time. For a game like World of Warcraft that required a lot of time, updates, and the cooperation of a large number of players to experience the fun, it was actually a loss to charge a fee.
This also increased the difficulty of the game, just like The Legend of Zelda: A game like wild breath only sold four million copies in the first month wo ...
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