Otaku Witch

Chapter 1986 - 1010: Devout Martyr (Part 2)

Otaku Witch

Chapter 1986 - 1010: Devout Martyr (Part 2)

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Chapter 1986: Chapter 1010: Devout Martyr (Part 2)

However, the Golden Princess is very skilled in business, but in terms of War Chess, she is only at a high player level, considered a master among ordinary players, but she cannot compare with professional players, let alone top players.

But it’s not a big problem, doesn’t she have another God of War by her side?

"Chairman, how long do you think it will take to determine the victory of this game? Who do you favor?"

She looked at the Pure White Witch beside her, who was also watching the chessboard, and asked.

"The result is clear, the young lady has already won."

Sophia straightforwardly said so.

Even she has to admit that the young lady is indeed very powerful, completely different from the person in the past who was defeated by her with the Primary Fleet against the Dream Fleet’s "All Ship-Girls Are My Wives."

The Pure White Witch wondered if she also went on the field, then achieving the imperial establishment in three rounds is also doable, but she relied on the foreknowledge of fate.

If she were to operate, she would probably have the Winter Tribe first wander among the many tribes in the Northern Territory, creating alliances, triggering civil wars within the Northern Territory, ultimately developing and gaining in the chaos of civil war, achieving the unification of the Northern Territory and the establishment of the empire.

However, such operations are like walking a tightrope, one wrong move leads to total failure, considered risky maneuvers.

This is also the consistent style of Fate Revelation, and the reason others always exclaim they can’t learn it.

It’s too much of a gamble; every step is putting everything at stake, betting small to win big, which indeed tests the psychological resilience of the commander, since who can win all the time?

Often walking by the river, how can you not get your shoes wet?

But this is the style of the School of Prophecy, and the school can also be called the Gambler School, the Prophecy Department witches are gamblers of fate.

However, Sophia is obviously the god of gamblers among these gamblers, she is the daughter of fate, blessed by the Power of Fate, so she almost never missteps.

Well, if it weren’t for meeting the young lady, the unforeseeable destiny contender, then that "almost" could be directly omitted.

Of course, the Pure White Witch never feels she’s gambling, she hates gambling after all, she just keenly discovers the enemy’s weakness and seizes the opportunity.

In her view, her every step is stable.

Only now she realizes what truly stable as an old dog means.

Previously on Witch’s Night, she played as the commander on the Angel side against the young lady, but at that time, as one of the players, she was ultimately not as clear as a spectator.

And now, from the spectator position, she finally understands why she lost during Witch’s Night.

The young lady is indeed too steady.

If she excels in finding enemy weaknesses, then the young lady excels in finding her own weaknesses.

In the past three rounds, Sophia has been following the young lady’s operations, and she also subconsciously thinks, if it were herself battling the young lady, what she would do.

However, just when she discovers a weakness in the young lady, before figuring out how best to exploit it, the next moment she finds the young lady is already addressing and fixing that weakness.

This cycle continues, leading to the hopeless realization that she simply can’t grasp any of the young lady’s weaknesses, this person is completely heading towards being a Hexagonal Warrior.

In a way, this is the kind of enemy Sophia dislikes most, because facing such an unbreakable opponent, any tricky moves or shortcuts are ineffective, you can only beat her head-on.

But the problem is that the young lady herself is a master in development flow, and even if you try, you can’t outgrow her, you should use tricky moves to disrupt her development pace.

But the opponent is flawless, leaving no space for any tricky moves.

Well, it’s a direct deadlock.

Anyway, when putting herself in the perspective of the young lady’s opponent, this instantly gives Sophia the illusion of facing an unyielding iron turtle, leaving her with nowhere to start.

Hence, Estelle has already lost.

Sophia turns her gaze south to the ocean in the Chessboard World, on the island formed by the Great Dragon corpse, where dozens of Juvenile Dragons are happily foraging in the sea, growing robustly.

Alas, there’s really nothing much to do for the Giant Dragon Camp in the early stages, just the dragon whelps eating well, sleeping well, and growing up quickly, leaving no room for operation. 𝓯𝓻𝒆𝙚𝒘𝓮𝙗𝓷𝒐𝓿𝙚𝒍.𝙘𝓸𝙢

But Estelle indeed lives up to being a dragon tamer, she truly knows how to raise dragons, her previous three instructions set specific diets and routines for the young dragons, which makes these Juvenile Dragons all plump and sturdy, their physiques and magic power nearly reaching the limit for their age.

However, no matter the limits, they are still Juvenile Dragons, if the young lady’s Winter Empire comes attacking now, these dozen juvenile dragons would directly call it GG.

So, in essence, the young lady has already won.

But, knowing her young lady well, Sophia knows she’s definitely engrossed in "farming," probably now only thinking about how to make the Winter Empire stronger, having forgotten everything else, including Estelle as an enemy.

So, she likely won’t press the attack, directly assault Dragon Island, and win the match.

Therefore, Estelle’s dragon whelps still have room to develop.

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