Otaku Witch

Chapter 1985 - 1010: The Devout Martyr

Otaku Witch

Chapter 1985 - 1010: The Devout Martyr

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Chapter 1985: Chapter 1010: The Devout Martyr

Outside the Chessboard World.

For the two chess players, their consciousness was already invested in the chessboard world, able to only see from the pieces’ perspective, unable to view the entire world’s situation from a God’s perspective.

However, the audience outside the chessboard world can.

"Is this the power of the God of War? The young lady is amazing."

Looking at the Winter Empire, which had already occupied nearly a quarter of the world’s territory on the chessboard world, Sitle couldn’t help but praise.

She had also played war chess with others. Generally speaking, such achievements would at least take more than ten turns, but to achieve such success within just three turns was something she had never heard of before.

Could the Human Camp really be this strong?

Elder Radiant Dragon couldn’t help but doubt in her heart, but then she shook her head, dismissing this nonsense thought.

It’s not the Human Camp that’s powerful, but the young lady’s terrifying operational ability.

War chess actually has certain extreme balance rules, the most classic being the stronger the race camp, the fewer commands they can issue, conversely, the weaker the race camp, the more commands they can issue.

For example, perhaps a player of the Giant Dragon Race can only act once per turn, but a player of the Human Race can make detailed operations a dozen times per turn.

In theory, the more commands a player can issue, the better, providing more operational space.

Unfortunately, theory is only theory; after all, not all players are omnipotent commanders, mastering politics, economics, culture, military strategy, and many other disciplines to elevate the entire civilization by themselves.

So, where do normal players need that much operational space?

In fact, for the vast majority of players, more operations lead to more mistakes, and in the end, they collapse before the enemy even attacks them.

After all, in this ultimate war chess, which uses the real world as its board, the pieces are not bloodless and tearless NPCs who follow commands without complaint; they are real live humans.

And real humans need to eat, drink, excrete, and sleep and have various needs. If these needs are not met, these unruly citizens might even rebel, strike, or revolt. 𝘧𝑟𝑒𝑒𝘸𝘦𝘣𝑛𝑜𝘷𝑒𝓁.𝘤𝘰𝓂

Therefore, most players need to have a bit of self-awareness; players don’t need meticulous micro-managing; they just need to control the general direction.

This is also why there are hero units in war chess. These heroes have their own specialties, whether in politics, economics, or military, so players can let these hero units compensate for what they aren’t good at, also known as "AI substitute."

Honestly, with those weak races, issuing hundreds of commands might not provide a boost compared to one or two commands from a strong race; it’s like a castle built by humans over hundreds of years being casually burned by a dragon passing by.

So, in the unwritten rules of war chess, beginners generally like to play the Calamity Race: simple operation, high intensity.

Average players play the Silver Race, requiring a bit of operation; if played well, the intensity is explosive and relatively balanced.

As for expert players, they can try the Bronze Race: full operation, full difficulty, but once developed, they can experience the achievement of defeating the strong with the weak.

Lastly, the Black Iron Race.....

Tch, who seriously plays the Black Iron Race? Do you like self-abuse?

Generally, only professional players might choose the Black Iron Race to troll during livestreams, showing off how impressive their operations are.

Of course, these unwritten rules aren’t absolute, it’s just typical; it’s not to say experts can’t play the Calamity Race. For example, Estelle is actually a professional war chess player and has won several major championships. However, she personally favors the Giant Dragon Camp and is nicknamed the Dragon Tamer.

After all, amateur players can’t operate the Giant Dragon due to its untamed wildness, ignoring commands, purely relying on overwhelming strength, but a skillful player’s dragon army can follow orders precisely, attacking wherever pointed.

The Calamity Camp isn’t just high in the lower limits; actually, the upper limits are quite high too. When played by an expert, it can make opponents despair.

In summary, there’s some balanced mechanism, but not much balance.

After all, war chess is also a card collection and development game. In the final matchup between players of the same level, the competition is on the strength of their collected hero units. If you have a full top-tier hero lineup, you might not need to operate manually; just use auto, and the heroes will carry the player to victory.

However, top-tier heroes are truly rare. Ultimately, the original intention of transforming the real world into war chess was to cultivate an excellent servant army, using endless wars to cultivate top-tier heroes, then retrieving their heroic spirits from the board to serve as one’s servant army.

Uh, thinking of this, Sitle couldn’t help but glance at the chessboard nearby.

Generally, the more exciting the match, the easier it is to cultivate top-tier heroes, and with the young lady’s unprecedented brilliant opening, she wondered if there would be any gains; she thought this Empress of Ice and Snow seemed quite promising.

On the other side, Senior Mia similarly kept her eyes fixed on the development of the war chessboard, and she couldn’t help but marvel at her beloved’s talent.

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