Wizard: I Have a Game Panel-Chapter 447 - 305: Trait Fusion Permissions Unlocked (Contains Extensive Panel Information)
[Space-Time Realm (6.9 Rings) → Space-Time Realm (6.9 Rings) (Limit Break +0.1 Rings) (No Seven-Ring Witchcraft Position, cannot advance)]
"Ka-ka-ka— Clatter—"
At the moment of the panel change, in Lor’s Sea of Consciousness, blue and black lights enveloped the entire Origin Container, causing it to undergo a vigorous metamorphosis once more.
After a long while, the metamorphosis ended, and the second corner of the Origin Container also emitted a unique mysterious aura, almost identical to the corner where the Space Jumping Witchcraft resided.
With this transformation, the entire Origin Container became more stable and massive.
At the same time, the Space-Time Meditation Rune structure linking the three Core Witchcrafts at the center of the Origin Container was also influenced by the two already transformed Core Witchcrafts, rendered by that aura which was akin to Law yet not a Law itself.
Besides this, there was a faint trend of loosening at the boundary of the Elemental Sea.
However, due to some limitation, ultimately no change occurred.
"If I could also Limit Break the Great Dissolving Technique to the Seventh Ring, perhaps the Elemental Sea might undergo a new round of transformation, significantly enhancing my sustainability?" Lor let his Spiritual Power flow into the Sea of Consciousness, wandering the boundary of the Elemental Sea, pondering inwardly.
Among the three witchcrafts he possessed, Space-Time Realm Witchcraft and Space Jumping Witchcraft were fine.
If the Great Dissolving Technique was fully unleashed, it would deplete all Elemental Energy after at most a dozen uses, and frequently using Magic Crystals for replenishment would destabilize Spiritual Power.
Trait 4 Space Extension only offset most of the Elemental Energy consumed by the Time Disorder trait, without much impact on the Elemental Energy consumption needed to cast the Great Dissolving Technique itself.
Therefore, the lack of sustained large-area attack capability was one of his current shortcomings.
If in the future there were an opportunity to bring the Great Dissolving Technique to the Seventh Ring through Law Fusion, its Elemental Energy consumption would surely become even more terrifying.
If the Elemental Sea could undergo a new round of transformation along with it, it would slightly alleviate the pressure of insufficient Elemental Energy.
"Besides the transformation of the Elemental Sea, perhaps I could improve this situation through those traits." Lor thought to himself: "I happen to have two empty Sixth Ring Witchcraft Positions; I can check later if there are suitable basic runes."
Having made arrangements for the remaining two Witchcraft Positions, he withdrew his Spiritual Power from the Sea of Consciousness and again focused his attention on the game panel.
Looking at the 7.0, 7.1 Ring trait descriptions on the panel, Lor considered and then directly modified all traits rated 7.0 Rings and above to the Law Rating System of the Silkworm Dream Super Civilization.
Comparing the two systems wasn’t intuitive; the ratings after witchcraft could remain unchanged, but trait ratings were better integrated.
After modification, the trait descriptions under Space-Time Realm were renewed.
[Space-Time Realm (6.9 Rings) (Limit Break +0.1 Rings)
Traits:
1: Sharing, this witchcraft can unconditionally share 1.065 Law Strength damage and will not break; this trait’s sharing limit increases with the enhancement of the witchcraft body.
2: Solidification, solidify space, can make it reach a state where it cannot be moved at 1.065 Strength, and if the solidified space endures an attack exceeding 1.1 Law Strength, it will also reduce that attack by 1.065 Law Strength, while causing space to shatter and solidification to disappear.
3: Realm of Illusion and Reality: When space solidification and sharing coexist in a space, this witchcraft can share 1.065 Law Strength damage, and the solidified space will have the trait of illusion, unable to shatter from attacks that exceed the bearing limit but do not reach 1.9 Law Strength.
4: Time Acceleration: Can perform time acceleration within the bounds of the Realm of Illusion and Reality, based on the foundation of 1.065 Law Strength, can accelerate time for any beings and objects by up to 1333 times.
Note 1: For beings or objects with Law Strength higher than the rating, the acceleration effect diminishes based on the difference between the two.
5: Time Deceleration... (as above)
6: Time Stasis: Can perform time stasis within the bounds of the Realm of Illusion and Reality, based on the foundation of 1.065 Law Strength, can put any being or object in a time stasis for 13.3 seconds.
Note 1:... (as above)
7: Self-Generated Boundary Wall: The Realm of Illusion and Reality containing the power of space-time has acquired a prototype of a realm, and upon release, will additionally generate a virtual Boundary Wall of the realm, which can withstand any attacks not exceeding a strength of 1.188 Law Strength.
Note 1: This trait does not require deliberate release; the virtual Boundary Wall of the realm autonomously generates, always guarding the Realm Master.
Note 2: The virtual Boundary Wall can share the self-repair effect of Trait 1 after shattering.
Note 3: This trait is a domain-derived trait, requiring no consumption of any trait energy.
Note 4: This trait has self-integrated with the Space Barrier trait, greatly increasing defense.
8: Space Expansion, can expand the coverage area of the Space-Time Realm tenfold.]
Ordinary Law Prototypes, once transformed into a Law, typically hover at a strength between 0.9 and 1.05.
Even space laws typically only exhibit a Law Strength of 1.05, barely reaching the lower limit of a Nine-Star Prodigy.
However, the Space-Time Realm is rather special, being a witchcraft formed by Space-Time Dual System Fusion.
Thus, it will exhibit a Law Strength of 1.065 once it breaks through the Tier Seven threshold.
And this is just the foundation; the Law Strength shown through the fusion of the two will get stronger the further it advances, as evidenced by the Boundary Wall Illusion that has already transformed itself to a Law Strength of 1.188, rather than a strength of 1.165.
"The defense strength of the Boundary Wall Illusion has already surged to 1.188. When I return to the Arena, not to mention the projections of those Nine-Star Prodigies, even the Tier Seven entities in the Super Limit Battle might not be able to do anything to me, right?" Lor gazed at the Boundary Wall defense strength at the end of Trait 7, his heart ablaze with excitement.
Winning a Super Limit Battle in the Arena would grant a reward of 10 Law Value.







