MTL - Tokyo Video Game Tycoon-Chapter 949 envy and greed
Chapter 949 Envy and Greed
949
Bell Ryder gave a brief speech, thanking every player who came to the scene and was watching the live broadcast.
These players are also the most valuable wealth of Youxing Electronic Entertainment.
Immediately afterwards, Bell Ryder began to announce various data and achievements on the PC battle network so far.
The number of registered users has reached 500 million. Taking the entire world as a scale, every fourteen out of seven billion people will have at least one registered account on Battle.net.
The best-selling game on the Battle.net platform: Counter-Strike, sold a total of 42 million copies before it was free.
The average number of players online at the same time exceeds 10 million, and tens of millions of players around the world gather at the same time to enjoy the fun of video games.
Listening to this series of numbers, the three hidden bosses in the audience were terrified.
Users of this magnitude are really hard to imagine.
If they also have a game platform like Youxing Electronic Entertainment Battle.net, they think that they should be able to create greater value, rather than like now, it seems that there is not much buzz, until today the official release of such data, they did not Suddenly, it turns out that this battle.net platform, which has never been very eye-catching, already has such a large number of users, and the consumption is quite terrifying.
Finally, BelRock also announced the total number of games launched last year on the Battle.net platform of Youxing Electronic Entertainment.
Eleven thousand and twenty-three models.
Among them, individual group independent game works naturally account for more than 90%.
The rest are from video games released by different game companies.
In the past, a home video game console would only release a few hundred video games a year.
Knowing that video games have entered the Internet age, the scale of this game release has been further increased, and more than a thousand types of video games can be added every year.
But compared to the huge game release scale of the Battle.net platform, the increase in the number of games for home game consoles can only be regarded as a fraction.
"It seems that I underestimated the PC platform before."
Hayakawa Ueto narrowed his eyes, he could no longer hide his envy.
Imagine that these games are only released on the Battle.net platform, even if each game only sells dozens or hundreds of sets, the combined annual income is comparable to the sales volume and income of a top masterpiece.
Youxing Electronic Entertainment's Battle.net platform has a 30% commission.
This is not counting the license fee for Unreal Engine.
However, the license fee for Unreal Engine will not be charged until the individual group reaches a certain level in video game revenue.
If not achieved, Unreal Engine is freely available to these individual group users.
In this way, these development teams are even more tightly bound.
Until now, the Battle.net platform has also formed a very good virtuous circle.
At this time, Hayakawa Ueto also suddenly remembered the new financial report that the company had just announced not long ago.
In the past year, their sales of PC video games exceeded 100 million US dollars for the first time.
This is not an amazing income for the company size of the entire Surui Electronics.
But those works that intend to log on to the PC platform did not have this plan at the beginning.
Logging into the PC is only a partnership between Dang and Youxing Electronic Entertainment.
But now it seems that the income on PC is obviously underestimated by Ueto Hayakawa.
It seems that I should launch more Suri Electronics games on the PC platform.
However, for every game sold, Youxing Electronic Entertainment will reap at least 30% of the sales revenue, which is really painful.
Well, maybe in the future, I can also learn from this Battle.net platform and launch their own PC video game platform.
When we go back, we will immediately ask people to form a new team.
Ueto Hayakawa feels that he has gained a lot from coming here today.
At least here I have found a new path.
And the other two hidden bosses at this moment.
Huck Brown also thinks that the Battle.net platform of Youxing Electronic Entertainment is really awesome.
Recruit countless excellent game producers to publish PC games on their platforms.
Originally, PC games are regarded as a public and open source platform, and the games you make don’t necessarily have to go through the channel of platform release.
But a platform launch is like a great showcase.
If your video game works are not good enough, not having this platform is tantamount to a lack of exposure, and the hard-working game may die suddenly.
This is not casual talk.
And one more thing, there is quite a lot of pirated content in video games outside of Battle.net.
This is not to say that the anti-piracy of the Battle.net platform is not strong enough.
It's because the Battle.net platform has done a good job in providing genuine game services.
Whether it is a game-related forum. Game-related creative workshops and game-related achievements are very rich, making players unwilling to give up this experience easily.
So they will be willing to stay on the Battle.net platform for this service.
At the same time, Huck Brown also thought of setting up a PC video game platform by himself.
Starting with its own online game Milong Treasure, first attract users through this popular online game, and then use several well-known shooting games and action games of its own to attract more players who like high-quality buyout games.
Relying on his game fame, he felt that he should still be able to get a share of it.
Before, he just released his own game on the PC platform without any brains, but now it seems that he has lost a lot of money.
Even if he can only maintain the current sales volume at that time, he thinks it is worth it, so at least there will be no middlemen to make the difference, and he can collect the 30% of the share into his own hands. Is the Battle.net platform of Youxing Electronic Entertainment even better?
Ueto Hayakawa and Huck Brown thought in their hearts almost at the same time: Well, we will form a PC platform team later.
As for the other person, Myron Keith, he is not thinking about the petty profits of the Battle.net platform.
What's more, his own game has never been launched on the PC Battle.net platform, so he has no idea how much money Yuxing Electronic Entertainment will make from it.
But just listening to the 500 million users and the data of more than 10 million online records at the same time, he also felt a shock.
Such terrifying game data, if it were him, he would probably be laughing from ear to ear.
When will their MK series mobile phones have such a number of users?
To be honest, Myron Case has always believed that his MK series of smartphones should be an epoch-making product, and it should still be a product that can attract many users, and it should not just develop into what it is now.
Up to now, the total number of users of his MK series smartphones and the PC business under his command is only 100 million. He feels that this is really a pity, and he should not have only this number of users.
(end of this chapter)