MTL - Gamers of the Underworld-v2 Chapter 592 Players' Guide to Venice
After the Goblin and the Beastman discussed in front of the leather shoes, the Beastman took a small pattern from his wallet and gave it to the Goblin.
That small piece of model only had fingernails, and the general size was not a whole piece model, and the value would not be very high, but these goblin really charged the so-called municipal management fee from this beast.
Is there such a thing as a municipal administration fee? The leather shoes asked themselves in the heart, and then took a small book out of her arms, which read:
[Municipal Management Guide]
He quickly found through the catalog the relevant regulations for street vendors.
Sure enough, I saw that municipal management personnel can delineate the management of trading areas in public places, and cross-border trading areas, if there are vendors to set up business here, they do need to pay a certain municipal management fee.
Of course, the designated trading areas are only drawn after research. Of course, in a merchant city like Venice, trading is a very important part.
Basically, each block has a prescribed trading area. All merchants from the underground world, regardless of whether they are members of the merchant alliance, can freely trade in these transactions.
But to be honest, these are not the leather shoes. The task of the leather shoes is to send the tramp lying down to the shelter at night, so as not to adversely affect the city appearance.
But seeing that those Goblin really received the money, the shoes didn't manage after thinking about it, after all, these magic stones are not much.
As long as those Goblin can work well, let him relax tonight, and let them drive these small business, it is not very difficult.
The Goblin quickly left the place after collecting the money, and continued to go deep into the park in search of possible tramps.
They seem to be very experienced in the position of the tramp. After all, in these past work experiences, most of the green tramps above the head will go offline in such a secret place.
A wooded pool or a dead alley in two buildings.
Wherever it is not noticeable, these green bums are often common.
When he saw those Goblin so experienced and professional with his leather shoes, he was relieved. He turned away from the park and decided to go home and have a good night's sleep.
As for the daytime tomorrow, of course, continue to sleep.
It was just that when he left normally, he didn't know that a major event was about to happen in Venice, and it could be said that it was largely caused by him.
In the players' forums, at this moment, some relevant information about Venice is circulating wildly, such as:
[Recruitment of new workplaces, recruitment of underground learning venues for entertainment! Only excellent learning is a priority, the teacher is the best! 】
[About 123456 ways to make money in Venice]
These posts naturally have a high response rate, but one post has the highest response rate, and that is about things that can be set up in Venice.
[The new booth in Venice, the administrator is the player, everyone hurry to set up the booth. 】
The response rate of this post can be said to be very high, and the person who posted this post is naturally in a daze over the park, and the stall is also closed.
What makes the most money in the game?
It's not the great gods who worked hard in the copy, nor the hard workers who are desperately mining outside, let alone the sight of the scenery that is casually blocked.
No matter what kind of player, there can be no merchant to make money.
Especially those merchant players who are good at old seeds.
Of course, the merchant players also have a lot of risks. Many people will make ends meet, or the same kind of goods will not be sold, etc. This is another story, but if it comes to the benefits, the merchant players are indeed the one with the highest returns.
Their voices can be seen in various games. They will hear the wind before the price of the item rises, and then purchase and hoard it. After the price increases, they will sell at a high price.
This way of making money without any production behavior, relying solely on your own eyes, buying from here and selling from there is actually the most profitable.
Of course, here is the way to make money in the game, but in reality it is not so simple.
Many players, regardless of whether they have this talent or not, want to be able to quickly accumulate their wealth like a birthday dinner. Setting up a stall is a good way.
The price setting of each stall owner can very intuitively show how the price of this game world is not only the price of mpcs 'booths, but also the players' booth prices are excellent reference objects. In fact, when the number of players reaches At some point, a dungeon-neutral city with a population size like Venice is likely to be affected by players in turn.
In an underground city such as Winterfell City, which is completely open to players in the Eternal Dungeon, you can already see this very intuitively.
A few players are big businessmen whose goal is to control the prices of Winterfell.
Of course, this goal has not yet been achieved, but in the near future, they believe that there will definitely be such an opportunity. After all, with the production capacity of eternal kingdom dungeons players, it is not too difficult to achieve this.
You know, there are millions and millions of players who participated in the public beta.
Once they are familiar with how to produce and how to participate in the social production of Winterfell, the rule of the pinnacle is not what Winterfell says.
Unless Winterfell can completely expel these players, which is basically impossible to achieve, with the friendly relationship between Lord Sherlock and the Merchant Union, it is impossible for Count Nicholas to do so. Winterfell City also benefits. Any buyers' production activities in Winterfell City can gain profits instead of losses.
Let's not gossip, when players know that there is a stall in Venice, those players who have nowhere to set up in Winterfell and the Eternal Kingdom Dungeon will immediately rush past.
In fact, Lord Sherlock encouraged these players to go to Venice for personal development.
Many of the mission rewards are Venetian.
These players go to Venice to do daily tasks, and go to Venice to set up business, or see if the npc sells anything worth buying, isn't it beautiful?
So when the people of Venice got up on the second day, they found a lively scene in the park.