Lord Game: I Have 100 Million Talents-Chapter 194 - 116: Su Mumu’s Mysterious Talent

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Chapter 194: Chapter 116: Su Mumu’s Mysterious Talent

Once he understood the enemy’s skill mechanics, Qin Feng had a countermeasure in mind.

He had not yet unlocked any Priest-type Soldier Types who could master skills like Purification or Dispel. Therefore, he couldn’t directly counter the various forms of Control Magic used by the Lust Player and her Evil God Soldiers.

In this situation, sending Tier Zero troops for support would be futile.

He had to dispatch at least two heroes or soldiers with Extraordinary strength to carry out a direct Beheading Operation against the most dangerous target: the Lust Player.

As for her Evil God Soldiers, they hadn’t yet reached the Extraordinary level. Their strength was only at the Zero-star (Red) tier, creating a huge gap between their Spirit Attributes and those of Extraordinary Creatures.

This meant their control effects on Extraordinary Creatures were negligible.

Even if they successfully cast their Magic Skills, the control duration they could achieve per round was only a few tenths of a second.

Furthermore, the extreme concentration they needed to maintain during the "suppression" was not weakened in the slightest—they had to rely on an enemy to forcibly interrupt their Control Magic and could not voluntarily end the casting state.

In other words, for these Evil God Soldiers to successfully control a normal creature, they needed to first cast for a few seconds, then maintain concentration for three seconds to suppress the target with hard control for three seconds.

But to control an over-spec Extraordinary Creature, they would need to cast for a few seconds, then maintain concentration for 2.9 seconds, just to suppress the target with hard control for a mere 0.1 seconds.

If the control check succeeded but was then hit by a counter-skill like Purification or Dispel, their casting state would be forcibly broken.

The same goes for if they are attacked by other enemies while suppressing a target, causing them to lose a certain amount of Blood Volume and enter an "injured state."

This will forcibly break both the "suppressing" and "suppressed" states.

The principle was similar to the special infected in a zombie apocalypse game.

If you fail to eliminate them the moment they appear (i.e., start casting) and instead get suppressed by their skills, you have to wait for your teammates to come and save you.

Whether they use a skill or a normal attack, as long as they can kill the special infected, you can be freed from the "suppressed state"...

However, there was one special situation.

That is when encountering Special Skills like Celestial God Descent or Magic Immunity, which don’t interrupt their cast.

In that case, they would cast for a few seconds and channel for three seconds, yet be unable to control the target for even 0.1 seconds. And on top of that, they wouldn’t be able to voluntarily stop casting.

At that point, they could only watch helplessly as the enemy casually approached, raised a cold, gleaming blade, and brought it down viciously on their own rigid and immobile bodies.

This was precisely why Celestial God Descent was called a "Heaven-defying Skill" by the Dragon King.

Although it only provides a few seconds of Magic Immunity time,

if used well to negate an enemy’s most crucial AoE Magic, it becomes a Divine Skill capable of defying fate.

’When it comes down to it,’

’the Control Magic build...’

’This stuff is just like Diablo’s Plague Power.’

’It’s a special mechanic with a dedicated weakness.’

’It’s extremely well-suited for one-on-one suppression and for outnumbering opponents.’

’But in a large-scale, chaotic battle between evenly matched forces, this extremely long window of vulnerability—where neither side can counterattack, Dodge, or move during the channeled suppression—has no real tactical significance.’

’After all, they’re just defenseless living targets for the few seconds they’re casting, and for the few seconds after they succeed, they’re still defenseless living targets.’

’Whether they win in the end all depends on which side’s teammates are more effective and who can kill enemies more efficiently.’

’Unless it’s some kind of group Control Magic...’

Additionally,

Diablo’s Plague Poison was also a status effect.

It could be directly countered by skills like Purification and Dispel, which Priest-type Soldier Types could master.

But it had one advantage.

Namely, after enchanting all his soldiers with Plague Poison, a single round of collective attacks could instantly apply tens or even hundreds of stacks.

Unless the enemy spammed their Dispel and Purification skills continuously,

they could never fully cleanse it.

And since Plague Power was not a Magic Skill, it wasn’t nullified by "Magic Immunity."

So,

the best counters to Plague Power

were nothing more than simple and unadorned "Poison Resistance Skills" and "Poison Resistance Equipment."

Similarly,

the Control Magic mastered by the Lust Players

also had its own specific counters: the simple and unadorned "Resilience Skills" and "Resilience Equipment."

If the Necromancer Champion that Qin Feng summoned had possessed a pair of Boots of Resilience that reduced control effects, then given the huge Attribute gap between them, the Lust Player would have had no way of constantly suppressing the Necromancer Champion with hard-control skills, even if she had advanced to a 1-star Extraordinary Creature.

And during that relatively long opening, the Necromancer Champion, who boasted extremely high Panel Attributes after its Divine Descent, could have dealt with the "Big Crispy Skin" Lust Mage with utmost ease.

’However,’

’although it’s easy to counter,’

’this control-style build is still disgusting.’

’Especially when combined with the Blessing of the Evil God used by the Lust Believers, which drains a portion of others’ Attributes through lewd acts.’

’It’s utterly vile.’

’No wonder their progress is so fast.’

’They’re all just monsters that live by exploiting game mechanics...’

As he was thinking, Qin Feng glanced at his personal panel again. The Lust Player had drained 10 points from each of his attributes, for a total loss of 40 attribute points.