Beast Tamer Era: Capturing SSS-ranks with the Strongest Taming System
The Human Civilization is on the brink of being wiped out. Only the last kingdom remains. Demonic beasts are the cause of this nightmarish situation. They would've annihilated the human race if the Beast Tamers haven't appeared. With their Beast Taming Seals, they can capture and command the Demonic Beasts, turning enemies into allies. They are the guardians of humanity who have forced open a safe haven for humans in a world overrun by demonic beasts.Ray, a law-abiding citizen with three part time jobs, transmigrated into this world after he was killed, finding himself a participant in the Beast Tamer Trial.If he fail, he would have to resume the original owner life and suffer endlessly until his death. If he succeeds, he would become a beast tamer, a privileged member of society.Luckily, the perk of a transmigrator arrived.[You have been bestowed the Strongest Beast Taming System!][You have tamed your first beast, the King of Slimes!][The Skill and EXP Sharing features has been unlocked!][You can use all the skills of your tamed beasts.][Everytime your tamed beasts kill a creature, you will gain EXP to level up.]While others were struggling to find ways to evolve their tamed beasts, Ray levelled up like crazy.
- C.138: Mission completed
- C.137: Ancestral Orge Spirit
- C.136: Hunting down the traitor
- C.135: First Mission
- C.134: Powering up
- C.133: New Skill
- C.132: Road to the Silver Rank
- C.131: The reward that was promised
- C.130: Wild Assassination (Last)
- C.129: Wild Assassination (Second Last)
- C.128: Wild Assassination (3)
- C.127: Wild Assassination (2)
- C.126: Wild assassination
- C.125: Necromancer
- C.124: The Castle Guards fully assembled (last)
- C.123: The Castle Guards fully assembled
- C.122: Right by Conquest & Mercy
- C.121: Necromancer
- C.120: Second Terror
- C.119: Changes brought by Soul Force
- C.118: Unexpected Breakthroughs
- C.117: The Second Great Terror
- C.116: Flying Serpents
- C.115: RuneWarrior
- C.114: Taking out the Terrors (Part-1)
- C.113: In the no man’s lands of Veloria!
- C.112: The sacred rune art
- C.111: Test of comprehension
- C.110: Hoard
- C.109: Green Dragon’s Challenge
- C.108: Unbelievable gains
- C.107: End of the Duel
- C.106: The duel with the Great Ones
- C.105: Soloing an army
- C.104: Monster Palace
- C.103: The fifth sector
- C.102: Minor insight into the greater picture!
- C.101: Reunion
- C.100: Saving Muri & Hidden Trial
- C.99: Dealing with the Traitors
- C.98: The Hunter and the Hunted
- C.97: Masks off
- C.96: Defending the Hearthstone
- C.95 - 4th trial
- C.94: The real danger
- C.93: Magic Punch!
- C.92: SVS 2
- C.91: Ratman versus Ray
- C.90: SVS
- C.89: Lucy and Mabo’s Future
- C.88: Immense rewards!
- C.87: Hidden Trial’s activation
- C.86: Hidden Reward
- C.85 - 2nd trial
- C.84: Window shopping & Meeting Acquaintances
- C.83: Main Hub
- C.82: The First Trial
- C.81: Cleaning dungeon
- C.80: Muri’s super upgrades!
- C.79: Loot
- C.78: Volume Finale: The Most Devilish Ploy of the Century! (Last)
- C.77: The most dangerous battle yet
- C.76: Ray Vs Peak Iron Bronze Rank
- C.75: Dire Wolf’s Den (3/4)
- C.74: Dire Wolf’s Den (2)
- C.73: Dire Wolf Den (1)
- C.72: Volume Finale: The Most Devilish Ploy of the Century! (3)
- C.71: Volume Finale: The Most Devilish Ploy of the Century! (2)
- C.70: Volume Finale: The Most Devilish Ploy of the Century! (1)
- C.69: For the Metal King Slime
- C.68: Plotting Ashclaw’s Demise (3)
- C.67: Plotting Ashclaw’s Death (2)
- C.66: Planning Ashclaw’s Demise (1)
- C.65: Unravelling a Great Scheme (3)
- C.64: Unravelling a Great Scheme (2)
- C.63: Unravelling a Great Scheme
- C.62: State of the World (2)
- C.61: State of the World
- C.60: The Way to Heal the World
- C.59: Annihilation
- C.58: The first tamed beast & New Functions!
- C.57: Taming a King (Last)
- C.56: Taming a King (4)
- C.55: Taming a King (3)
- C.54: Taming a King (2)
- C.53: Taming a King (1)
- C.52: Deadly Encounter at the entrance
- C.51: Slime Nest Dungeon!
- C.12: Marketplace
- C.11: HarpoonHead
- C.10: Hunting 2
- C.9: Hunting
- C.8: Spectualation
- C.7: Unique seal
- C.6: The Leon Kingdom and the true face of Ray’s seal!
- C.5: The Sixth Type
- C.4: Beast Taming Seal!
- C.3: Results
- C.2: Beast Taming Trial
- C.1: Unwilling Participant of a Deranged Ritual























