Anti-War Game: Starting from Normandy Campaign-Chapter 536 - 256: [Second Phase Federation Offensive]

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Chapter 536: Chapter 256: [Second Phase Federation Offensive]

From 1991 to 2001, ten years of time.

The location in the projected scene is still a city in the desert, unsurprisingly still in the Middle East here.

Has the Iraq Federation war not ended?

This thought flashed through Shen Qinghan’s mind.

Just thinking about it.

The projection slowly switches.

This time, the scene that emerges is a city destroyed by artillery fire, with quite a few civilians still residing, and burning vehicle wreckage scattered everywhere on the streets.

In the distance, there’s a very intact base, only it bears the flag of the United States Federation, with many fully armed U.S. Federation soldiers patrolling.

And the opposing scene.

Is a steep mountain area, overlooking below, where there are ruins of several villages, but contrary to the surface ruins is the cross-sectional projection underground.

Through the projection, one can see densely packed tunnels underground connecting everywhere, including on that steep mountain, hiding countless ambush points.

Then this projection moves to the right, and the just disappeared projection slowly appears on the left.

Two projections side by side.

Below the left projection appears the word "Iraq" in bold letters, and below the right projection, the word "Afghanistan" in bold letters.

Subsequently, these two projections dissipate.

Emerging with the words "Armed Spring" waiting for development.

Zhao Ming speaks:

"This is a DLC that will be opened later."

"With the current Iraq story as a foundation, it will be easier for players to experience later."

"Also, some challenging storylines will be opened."

As he speaks.

Zhao Ming raises his hand with a wave, and the projection changes immediately.

This time the pictures and the names below are familiar to Shen Qinghan.

Because these are the concept images of "Modern Warfare" that Zhao Ming showed her at the beginning, only they are much more complete now.

Below each projection poster, it notes the name of the troop and the mission:

[Seal Assault Team]:

"Players will act as squad members, carrying out underwater demolition (BUD/S) or high-difficulty infiltration missions, such as raiding Russian Federation nuclear submarines or enemy hinterland decapitation actions."

[Green Beret]:

"Focus on unconventional warfare, players will find ways to subvert local armed forces, disrupt enemy supply chains, and perform other operation missions."

[Alpha Team]:

"As the Russian Federation’s anti-terror elite unit, players need to handle crisis events like ’airport massacre’ or pursue Makarov’s remnants."

Below it writes challenging mode storylines.

Zhao Ming speaks:

"These missions will restore the excitement and professionalism of real special operations."

"By then, it should ignite a wave of competitive fervor."

"Because not only do players need to compete, some story difficulties would easily be GG even for special forces of the Six Major Federations."

"And these are the anti-terror storyline modes."

"Similarly."

"Also open a faction for bandits, providing players with a chance to confront the anti-terror faction."

As he speaks, Zhao Ming raises his hand and points again.

In front of the anti-terror elite squad series projections, they suddenly transform into masked, fierce-eyed bandit organizations, labeled below:

[Al-Qaeda][Jihad Organization][Tali...], and so on, a series of dense organizations.

Compared to the limited number of U.S. Federation anti-terror troops and Russian Federation anti-terror troops.

The bandit faction organizations are too many, as Shen Qinghan glanced roughly, there are at least twenty or more:

"That many?"

"Can they be dealt with?"

Zhao Ming speaks:

"There’s many."

"But the gap is huge."

"One anti-terror troop’s equipment from the U.S. Federation can crush most of these organizations."

"The confrontation between the two sides is not equal, so the bandit faction needs to use every means to hunt U.S. Federation’s anti-terror troops."

"And in this process, there might be many places requiring players to make choices."

"As for the final result, it still depends on how players choose."

"When it ends."

"A settlement screen will appear, showing what kind of damage and casualties this terrorist organization has caused."

"Also, see another perspective on the destructiveness of war."

Shen Qinghan nods, thinks for a bit, and speaks:

"It’s a good idea."

"But I feel it might trigger some public opinion."

After all, playing as an anti-terror troop is fine, but playing as a bandit doesn’t sound right.

Zhao Ming speaks:

"Better to let it out than suppress it."

"Although the effect of anti-war propaganda is good, over a long time, the effect will gradually weaken."

"And no matter how good the propaganda effect is, there will be people who advocate for war, so it’s better to make a dedicated identity storyline, that is, for these terrorist organization factions like [Al-Qaeda][Jihad Organization]."

"Through the identity of these terrorist organizations, let those militant individuals vent their rage."

"After all, it’s just data."

"Venting in the game is better than promoting war everywhere online."

"Who knows, they might get so immersed in the game that they forget to spread war propaganda online."

Zhao Ming speaks, while thinking about the means of those terrorist organizations on ’Earth’.

Some cruel methods, let alone being banned for 18+, are not even dared to be watched by those in their fifties; if those Blue Star warmongers play as bandits.

Zhao Ming is unsure whether those Blue Star warmongers would vomit after seeing the methods of terrorist organizations...

It’s truly unbearable.

Even he, the creator, after taking out the information from the "Earth Database," just looked at it once and handed it to the photon supercomputer to render.

Didn’t even want to look a second time.