Another world Game Developers in Japan`s 1991-Chapter 315 - 281 ZAGE Player Feedback
Chapter 315 - 281 ZAGE Player Feedback
Thursday, May 22, 1992.
With the May game releases just around the corner, Zaboru sat in his office surrounded by towering stacks of ZAGE Player Forms. Letters and feedback had poured in from all across Japan — a response far greater than anyone at ZAGE had expected. Over 210,000 players had submitted their forms, filling out reviews for their favorite ZAGE and third-party games. It wasn't just about the ratings; it was a glimpse into the hearts of players who loved these games.
"Hmm... interesting," Zaboru muttered as he flipped through the latest batch of forms. "I really didn't expect this at all."
He wasn't alone. The entire ZAGE team had gathered to compile and analyze the data, turning raw feedback into meaningful statistics. From the 42 games listed — 32 from ZAGE and 10 from third-party developers — the results painted a fascinating picture of player preferences and trends. Discussions filled the ZAGE offices as employees shared surprising statistics and heartwarming stories from the forms.
Overall, among the players who submitted the form, around 65% reported owning all ZEPS games, including third-party titles. The highest-owned games were as follows:
Super Mario Bros: 97% of players bought this
Mega Man: 93% of players bought this
Ninja Gaiden: 92% of players bought this
Pac-Man: 91% of players bought this
Z-Man: 90% of players bought this
Super Mario Bros 2: 90% of players bought this
RC Pro-AM: 88% of players bought this
Punch-Out!!: 87% of players bought this
Read latest chapters at freёweɓnovel.com Only.
The wide distribution of ownership across these games highlighted the diversity of player interests. From classic platformers to innovative sports titles, ZAGE had successfully created a gaming ecosystem where nearly every player could find something to love. As for top Rated games is like this.
The top-rated games were as follows:
Choujin Sentai Z-Man: 9.4
Super Mario Bros 2: 9.2
R.C. Pro-AM: 9.1
Punch-Out!!: 8.9
Mega Man 2: 8.8
Ultimate Bunny Race: 8.7
Phantasy Star: 8.5
A.M.N: Agent Mutant Ninja: 8.5
"Z-Man leading the charts... No surprise there," Zaboru said with a nod. The thing is he really put lot of effort of this game "But the competition is tighter than I expected. It means people are really engaged."
The results showed that ZAGE's overall game ratings hovered between 7 and 9. However, some surprises stood out. Ayumi's game, Ultimate Bunny Race, and Akaishidan's newest title, A.M.N: Agent Mutant Ninja, both received high ratings despite having fewer players, likely due to their recent releases. Meanwhile, Base Wars had the lowest rating among ZAGE titles — a 7.0 — primarily due to baseball purists who still couldn't accept the game's futuristic twist. Yet Zaboru shrugged it off. He had anticipated the backlash.
"They can keep hating it... the players who get it are having fun, and that's what matters," he thought. "Base Wars isn't for everyone — it's for those who dare to enjoy something new."
Another interesting finding was the performance of third-party developers. Out of the ten games listed, most hovered between a 7 and 8 rating, but two titles stood out:
Ultimate Bunny Race by U-Bunny (Racing): 8.7
A.M.N: Agent Mutant Ninja by Akaishidan (Action/Platformer): 8.5
The rest of the third-party lineup included:
Karate Bunny by U-Bunny (Action Platformer) 8.1
Master Ninja by Akaishidan (Stealth Action) 7.9
Dig-Man by Nanco (Pac-Man-like maze game) 8.0
Turbo Soldier by Kogane Studio (Side-scrolling shooter) 7.6
Mugen Road! by Fuji-dan (Endless racer) 7.5
Shippu Densetsu Kagura by Kogane Studio (Action Platformer)
8.4Cosmic Wing by BANZ (Shoot 'em up) 8.1
Night Howling by Buriko (Beat 'em up) 7.2
Despite not topping the charts, third-party developers were thrilled to be part of the ZAGE ecosystem. Their games were getting exposure, and feedback from players was helping them improve. Many developers expressed gratitude in their responses, thanking Zaboru and the ZAGE team for the opportunity to grow and reach a wider audience.
"This is what it's all about," Zaboru thought. "We're building something bigger than just games. We're building a community."
As he flipped through more feedback forms, he noticed a common theme — players were passionate. They cared deeply about the games they played, whether it was offering constructive criticism, sharing personal stories, or simply thanking ZAGE for creating something that brought them joy.
One player wrote: "Phantasy Star made me feel like I was part of another world. It's not just a game; it's an experience. Thank you for making something so special. Please Zaboru-sama make another! , i need more Alis!"
Another said: "Base Wars might be crazy, but that's why I love it. It's not afraid to be different. I don't care what the baseball purists say. This game is awesome! The robots make it ten times better."
There was also one who said, "Z-Man is so cool! Please make a TV show for it!"
Another fan exclaimed, "Please! PLEASE! More Samus ARAN!!!!!!!!!"
A passionate RC Pro-AM fan wrote, "This game is insanely fun! I've played it every day since release. Please add more tracks!"
A player praising Mega Man 2 shared, "This is the perfect balance of challenge and fun. The bosses are so creative! We need another sequel!"
One heartfelt message for Ultimate Bunny Race read, "This game helped me bond with my younger brother. We play it together every weekend. Thank you for making something so fun! Thank you U-Bunny"
A fan of Punch-Out!! added, "This game makes me feel like a real boxer. Please add more fighters in the future! L1GM4!"
A dedicated Super Mario fan wrote: "Super Mario Bros games are insanely fun! They're simple but can be challenging! Please make a sequel for Super Mario Bros 2! I can't wait to see what comes next!"
Even the lower-rated games had fans who stood by them, defending their quirks and unique appeal. One particularly heartfelt message read: "Master Ninja may not be perfect, but it made me feel like a real ninja, hiding in the shadows. I hope you keep making games like this. NINPOU!"
Zaboru smiled as he read through the heartfelt messages. Some of the responses were humorous, others deeply personal, but all of them carried a genuine sense of community.
The final part of the feedback form asked players to vote for their single favorite game. The results were surprisingly balanced. Each major game had its own dedicated fanbase, with no single title dominating the charts. It was proof that ZAGE had something for everyone.
With May's releases just days away, Zaboru knew this feedback was invaluable. It wasn't just data — it was a window into the minds of players. And with this insight, ZAGE could continue to grow, evolve, and create experiences that resonated with people.
As the evening stretched on, Zaboru called his team together. They gathered in the conference room, exhausted but excited.
"Alright, everyone. We did great. But let's make the next release even better."
Cheers filled the room.
To be continue
Please give me your power stone and if you want to support me and get minimum 10 advance Chapter for 3 bucks considering subscribe to my patreon patreon.com/Zaborn_1997
Also Join my discord if you want https://discord.gg/jB8x6TUByc