Another world Game Developers in Japan`s 1991-Chapter 271 - 241 Endo Play The Legend of Zelda Part 3
Chapter 271 - 241 Endo Play The Legend of Zelda Part 3
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Endo continued playing , and he was fully engrossed in his adventure now, his hands gripping the controller tightly as he prepared to tackle the third dungeon. The world of Hyrule had completely drawn him in, and with two Triforce pieces in his possession, he felt an overwhelming urge to conquer the next challenges ahead. He pulled up his map, scanning for the rumored location of the next dungeon. According to the hints he had gathered from old men and cryptic clues hidden in caves, the third dungeon lay deep within a forgotten graveyard. Endo also keeps reading the guidebook for how to obtain rare items, like White Sword , Magical Sword or Magical Shield.
Reaching the graveyard was no easy task. Swarms of Ghini—ghostly apparitions that move erratically—hovered menacingly through the desolate fields of tombstones. Endo quickly realized that attacking one would awaken others, causing a chain reaction of aggressive spirits swarming him. "Oh, come on! These guys are brutal!" he shouted as he desperately dodged the ghostly horde. After a few chaotic attempts, he figured out a strategy: if he eliminated the original Ghini that spawned the others, the rest would disappear. With this knowledge, he carefully weaved through the graveyard, eventually finding the hidden entrance to the dungeon beneath a lone, cracked gravestone.
The third dungeon, known as The Manji, had a maze-like layout filled with a new type of enemy—Wizzrobes. These spell-casting foes teleported randomly around the room, launching powerful magic blasts that drained Link's health at an alarming rate. Endo gritted his teeth as he struggled to anticipate their movements. "These guys are worse than the Darknuts!" he muttered. His first few attempts to clear the Wizzrobe-infested rooms ended in failure. Each time he got hit, he lost precious hearts, and after multiple retries, he realized he needed a better approach. He began baiting them into teleporting into predictable patterns, allowing him to land strikes in between their attacks. The strategy paid off, and after what felt like an eternity, he finally cleared the dungeon, obtaining the Raft—a crucial item that would allow him to access the fourth dungeon. With one last push, he reached the boss, a massive, snake-like creature called Manhandla. The creature moves erratically, its four heads spewing deadly projectiles in all directions. Endo had to rely on quick reflexes and well-placed bombs to weaken it. After an intense battle, the monster exploded into pixels, revealing the third Triforce piece.
"That was insane," Endo muttered, taking a deep breath. "Alright, onto the next one."
The fourth dungeon, The Snake, was located on a small island only accessible with the Raft. The moment Endo stepped inside, he was met with yet another brutal challenge. This dungeon introduced Like Likes, bizarre creatures that devoured Link's shield upon contact. "No, no, no! I worked hard for that shield!" Endo yelled as one of them lunged at him. He barely managed to escape losing it, learning quickly that he needed to take them out from a distance. The dungeon's layout was a nightmare, filled with cramped corridors and enemies waiting in ambush. He eventually found the dungeon's item—the Ladder—which allowed Link to cross small gaps. The boss of this dungeon, Gleeok, was a multi-headed dragon that shoot fireballs from all directions. Endo struggled, losing several lives before finding an opening to land precise strikes on its heads. When the beast finally collapsed, the fourth Triforce piece was his.
The following dungeons only pushed Endo further. The fifth, The Lizard, was a labyrinth of traps, conveyor belts, and swarms of Blue Darknuts—an even stronger version of the knights he had barely handled before. It took countless tries, but he eventually claimed the dungeon's special item, the Whistle, and faced off against Digdogger, a monstrous sea urchin-like creature. Using the Whistle, he shrank the boss into a smaller, more manageable enemy before taking it down.
The sixth dungeon, The Dragon, was one of the hardest yet. Packed with Wizzrobes and deadly Blade Traps, Endo struggled to make progress. He had to use every trick he had learned so far—stunning enemies with the Magical Boomerang, carefully managing bombs, and using the Ladder to avoid hazards. The dungeon's boss, another Gleeok with more heads than the last one, nearly made him quit, but after many grueling attempts, he emerged victorious.
By the time he reached the seventh dungeon, The Demon, he had lost track of time. This dungeon was relentless, filled with rooms of relentless enemies, teleporting Wizzrobes, and deadly traps. He barely survived each encounter, inching forward room by room. The Red Candle, the dungeon's special item, helped him deal extra damage, but it wasn't enough to make things easy. The boss, a giant three-headed creature called Aquamentus, returned for revenge, stronger than before. Endo fought with everything he had, barely escaping defeat with a sliver of health left.
Finally, he arrived at the eighth dungeon, The Lion. At this point, he felt like he had conquered everything the game could throw at him, but this dungeon proved him wrong. The rooms were filled with a mix of the strongest enemies he had encountered so far. Blue Darknuts, Wizzrobes, Like Likes, and Fireball-spitting statues made every step forward a struggle. The dungeon's special item, the Magic Book, enhanced his magical abilities, which proved invaluable in his fights. After an exhausting battle, he faced the final guardian before the last dungeon—Gohma, a massive, armored spider with a single weak point in its eye. With precise timing, he fired an arrow into its eye, bringing it down instantly.
As he claimed the eighth Triforce piece, he stared at the screen in awe. The golden relic was now fully assembled, but there was still one final challenge ahead—the ninth and most dangerous dungeon of them all.
Endo leaned back, his fingers sore from gripping the controller so tightly. He had come so far, overcoming every challenge thrown at him. Now, only one thing remained—Ganon's lair.
"This is it," he whispered, staring at the screen. "The final dungeon. The hardest one yet." He took a deep breath, cracked his knuckles, and prepared himself for the ultimate challenge.
Endo Still completely immersed in the game as he navigated through the final dungeon, Death Mountain. Every step forward was met with intense resistance, the enemies stronger and more relentless than ever. Wizzrobes filled the corridors with deadly magic, Like Likes lurked around corners waiting to devour his shield, and Patras, the monstrous flying insects, swarmed unpredictably. His fingers gripped the controller tightly, sweat forming on his brow as he carefully maneuvered through each deadly encounter. One misstep could send him back to the dungeon's entrance, and he had no intention of letting that happen. He had come too far to fail now.
He pressed forward cautiously, taking down every enemy that stood in his way, making sure to conserve his resources. Bombs were scarce, and he needed them for the tougher enemies ahead. He found a secret passage in one of the darker corners of the dungeon, leading him to a hidden chamber. The moment he stepped inside, the screen darkened, and a familiar silhouette appeared. Endo's eyes widened in shock.
"No way! Zabo-man?!"
To be continue
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