Monsters Are Coming

Chapter 1255 - 330: Prologue to the Age of Evolution (Part 3)

Monsters Are Coming

Chapter 1255 - 330: Prologue to the Age of Evolution (Part 3)

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This is equivalent to opening a channel for external resource outflow.

In the short term, it indeed improves players' physical health and lifespan, allowing them to spend more time exploring and hunting in the Monster World.

The long-term cost is that the total sacrificial power is diverted, reducing growth efficiency.

Suppose Player A has 1000 points of sacrificial power, originally all could be invested in in-game enhancement, but now 300 points may be allocated to purchasing real-world items.

Directly resulting in a significant slowdown in the improvement of in-game strength.

Real-world enhancement is too tempting, and if most players choose to prioritize real-world needs, the average growth of in-game combat power will slow down.

Ultimately, players might find themselves investing more and more in reality, leading to the issue of the game excessively feeding back into reality.

The implementation of the real-world mall plan requires finding a balance between solving real-world issues and building the player faction.

The method of regulation is feasible, yet cannot solve the fundamental problem.

Qi Sheng's chosen solution is to make the real-world enhancement part also become a part of the player's body.

For example, when a player uses the Lifespan Extension Pill he is about to introduce in reality, this enhancement functions like a sacrificial power data packet, which can feedback to the player's body when they go online, directly boosting the player's character attributes.

It's like a sliding module, which transfers to the real body when the player logs off.

Once the player logs on, the real module transfers to the player's body.

On the day of the grand ascension, the real body completely merges with the player's body.

In this way, sacrificial power won't be lost externally but rather becomes a dual-channel investment, allowing both to enhance the player's strength.

Every expenditure in the real-world mall by the player will eventually feedback into in-game strength.

This is different from Yu Chuan directly obtaining the feedback ratio of the player's body.

The design of products in the real-world store doesn't include settings like Star Vein, Life Soul, Rune Resonance Weapons, etc.

His new scheme essentially transcends the "player" concept into a cross-space lifeform capable of freely integrating player system power.

Reality adopts a weak enhancement mode, requiring sacrificial power to purchase various mall enhancement items.

Let the player's body in Monster World receive enhancements through two channels.

But for this part, he needs to release and distribute under the Moon Eclipse Clan's name.

During the initial testing phase, he will issue a limited number of items in the real-world mall, requiring players to obtain them through sacrificial power auctions on the Monster World official website.

The sacrificial power gained will be used to construct more stable space transmission channels between Earth and Monster World, solving the issue of sacrificial power consumption for back-and-forth transmission of player attribute modules.

Before this, Earth and Monster World only had consciousness transmission channels.

Back then when resources were scarce, recruiting players had to play the role of Benefit Officer.

Players' consciousness transmission mainly relied on Superdimension extracting consciousness, with Yan Ming responsible for the transmission.

Consciousness isn't material, making it easy to build this transmission channel.

But the transmission of material and energy requires a more complete space channel.

Once the super-stable space channel is constructed, it's like blasting a straight highway through towering mountains, allowing the player's attribute module and consciousness to freely traverse without any loss, and maintenance doesn't require resource investment.

Each transmission is a zero-consumption transfer.

However, building this unobtrusive space channel that can last forever requires considerable sacrificial power expenditure.

The upcoming auction model can extract the necessary sacrificial power costs from players.

And the permanent space channel construction work will be handled by Yan Ming moving forward.

...

Eclipse City, Data Center.

Star Network inspected the plan emerging in its mind.

[Real-world Mall]:

Description: Anchoring the strategic interface of reality, exchanging sacrificial power for spiritual goods to provide players with the evolution of their real bodies. This part of the transformation will unilaterally synchronize, with real body enhancements able to boost in-game player body attributes, but in-game player body enhancements cannot feedback to reality…

After sweeping through the detailed plan of the real-world mall, Star Network immediately understood the next layout of the High-dimensional Gods.

Real-world enhancement is coming!

Although it's not the percentage feedback of player body attributes, it can easily solve real-world issues.

Birth, aging, illness, and death are certainly natural principles, but in the perspective of High-dimensional Gods, they are merely a string of basic parameters that can be rewritten at will.

Just like how humans perceive the lifespan value of game characters, a few lines of code can grant eternal life.

If High-dimensional Gods desire, they can completely feedback the strength of the player's body to reality, liberating players from the shackles of lifespan.

A pure player body, every death reformation is a perfect resurrection, lifespan is no longer a limitation.

Yet this time, High-dimensional Gods choose to intervene in a way that doesn't affect the "player's positioning."

Through the leverage of the real-world mall, letting players of all races use sacrificial power earned in the game to purchase lifespan, attributes, among other enhancements.

In the view of Star Network, the real-world mall scheme designed by High-dimensional Gods secretly contains two ingenious aspects.

Firstly, thoroughly activating players' growth impetus in Monster World.

When players realize that every point of sacrificial power in the game can be converted into real-world lifespan extension, disease cure, and even weakened extraordinary abilities, Monster World adds a layer of cultivation paradise for real-world evolution on top of its meaning as a virtual amusement park.

A player suffering from a terminal illness can earn sacrificial power through frenzied dungeon clearing and hunting, exchanging it to solve real-world hidden threats.

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