Monsters Are Coming

Chapter 1254 - 330: Evolution Era Prelude_2

Monsters Are Coming

Chapter 1254 - 330: Evolution Era Prelude_2

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The conditioned reflexes that veteran players develop through countless wars cannot be perfectly reproduced through knowledge transplantation.

It's like a multiple-choice question, where there's no perfect solution.

Preserving complete knowledge results in new players being overwritten, turning it into a form of pseudo-eternal life.

If insights are removed and only the knowledge explanation remains, new players cannot grasp the essence and experience.

Soul Beasts are similar to Little Mages in that they ensure their core memory remains unpolluted, due to lack of emotional overlay by the rememberer, leaving only instruction manual-like memory content.

How to resolve this issue, the Guidance provides a reasonable solution.

Initially, only the most core knowledge is transplanted, rather than the complete memory stream. Subsequently, the transplantation process deepens gradually with the new player's growing experience.

The cleverness of this scheme lies in making the transplantation of experience a gradual process.

When the pond expands and can carry more capacity, then add more water.

Instead of aiming for a one-time transfer of all experience, it acts like a patient mentor accompanying the player, gradually unlocking deeper memories as the new player grows.

In the initial stage, only the foundational core knowledge is transplanted.

What players obtain is merely a pure technical framework.

At this point, the memory is like a beginner's manual, ensuring new players don't make various foolish mistakes in the early stages, but leaving sufficient blanks for them to personally experience the growth brought by "experience".

When players reach the second stage, they unlock the second layer of memory.

At this stage, it's no longer cold instruction steps, but snippets of thought from veteran players in similar situations.

For example, the instant tension during an ambush, the decision-making logic in a desperate counterattack.

These memories are no longer forcibly overwritten, but emerge in the form of déjà vu, allowing new players to naturally absorb the essence of experience through familiar experiences.

As players continue to grow, more complex tactical thinking, emotional control, and other content will be gradually unlocked.

For example, suddenly awakening a veteran player's macro judgment of the situation when commanding team battles.

Or instinctively calling upon a legendary warrior's on-the-spot adaptation in life-and-death situations.

The whole process is like a puzzle, with each piece fitting back at the most appropriate time, eventually forming a complete experience system that retains the new player's personality while integrating the essence of past generations.

This gradual transplantation consistently follows the principle of "distinguishing primary and secondary", with the new player's own experiences always being the main trunk, while veteran players' memories are merely branches grafted onto it.

Like adding aged yeast when brewing wine, borrowing the flavor precipitated by time while allowing the new grain to retain its own characteristics.

When players finally stand at the peak, the inherited experiences have long become one with themselves, indistinguishable between primary and secondary.

However, this process is too complex, and Qi Sheng did not choose it.

In the end, he found a more perfect solution.

That is the Moon Eclipse Clan.

Just like the Gold Coin Chamber of Commerce holds an absolute monopoly position externally in the Player Faction, yet it becomes a driving force for the rapid development of the Player Faction.

Many issues can be indirectly resolved through the Moon Eclipse Clan.

The Star Network doesn't even need his guidance to clearly know its positioning and what to do.

The incorporation of the Star Network and the Moon Eclipse Clan led him to change his initial plan, deciding to embark on a new and different path.

This time, the problem the Star Network worried about, he had thought of a solution very early on.

That was the previously proposed: Real Mall Plan.

Through the Real Mall, selling products to players that can only be purchased with sacrificial power, capable of taking effect in the real world.

Using mall items to address players' health, longevity, physical fitness, and other real-world limitations, allowing players to invest more time in the game, while avoiding the cumbersome process of Mechanical Ascension.

There was a problem at the initial launch of this plan.

Players using sacrificial power to purchase spiritual items for real-world enhancement actually impacted the development pace of the Player Faction.

Within the game, the sacrificial power players use and consume always leads to an increase in their strength.

Including enjoying Spirit Meals, which can provide Body Refining Level, and even additional attribute enhancements.

Sacrificial power does not truly disappear, but converts into player strength in another form, or circulates into the hands of other players.

Buying Spirit Food = Body Refining Level increase, gaining physical attribute feedback, seller players receive sacrificial power.

Enhancing Star Veins = Expanding physical limits, allowing more Life Souls to be embedded, enabling players to unlock more combat modes.

Crafting Rune Resonance Weapons = Increasing player's output efficiency during hunting and war, allowing them to challenge higher difficulty dungeons, accelerating resource production.

Investing in Automatic Cultivation Techniques = Players can maintain Body Refining Level growth even when offline, reducing time wastage...

These consumptions fundamentally resemble investments, ultimately forming a positive cycle by enabling players to become stronger and acquire more resources.

Furthermore, the internal flow of sacrificial power produces tax revenue, which Qi Sheng uses to complete the fundamental functions of the Player System.

Not a single bit of sacrificial power is wasted throughout the process.

However, when the Real Mall Plan went online, the problem arose when players used sacrificial power to purchase spiritual products from the Real Mall.

These products essentially were also transformed from sacrificial power.

Even though sacrificial power was retrieved after selling them to players,

these resources did not replenish the in-game players' bodies, but flowed into the real world.

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