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Chapter 248: A different development mindset
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Chapter 250: A gimmick
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... es aren't immediately discovered and liked by people.
Previous examples like Dragon Quest and Pokémon are clear examples of this.
These games didn't have eye-catching graphics or immediately interesting gameplay at the beginning, and they could seem a bit dull at first.
At times like this, if game companies intend to give up on such games, it would be a significant loss.
Sometimes players don't really know what they like to play, so they need to be informed.
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