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... s was most likely because everyone had a different set of health depending on what the VR headset was able to read from the body.
The next thing he noticed was the fact that there wasn’t actually any damage done to the player. When Lexa punched her opponent, the system would cause the player to react to these, either startling the player but it wouldn’t permanently damage the person like it would have done in real life. Similar to a game it would treat hits on vital parts as a critical h ...
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