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... maps. If we had to stumble around without a map, the floors would likely take four times as long to navigate. Even when it came to fighting, I couldn’t stress how valuable a map was. You could plan your encounters, and when mixed with sense life, I could avoid things like getting trapped in an area without an escape.
In this respect, you had to think of dungeons less like in a video game. For example, when I reached an intersection, and one direction went to a dead-end, while the other c ...
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