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v2 Chapter 359 AR / VR technology
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... >The so-called interactivity can be divided into two parts.
The first thing we want to say is the visual interactivity. For example, if you turn your head, lower your head, and raise your head, the picture you see will follow. This is an interaction.
What it simulates is that people are watching the visual motion pictures in the real environment. How to be as realistic as possible requires that the motion of these pictures must be as smooth as possible without delay.
If ther ...
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