PREVIEW
... yzing the deeper intentions of Game Designer.
The voice-over represented one’s greed and other’s opinions on their path forward.
The game created an ‘immersive’ feeling via the first-person narrative and the surroundings. At the same time, it created a ‘distanced’ feeling using the voice-over. This atmosphere was truly worth reflecting on for the players.
The choices that the player ...
YOU MAY ALSO LIKE


























