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Chapter 999 - Slow Movement Studio
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... , every game that they created was unconventional and took huge risks. However, they would always succeed.
On the other hand, the gaming companies outside that were only focused on stability would change a few art resources, repackage them and sell them as new games. They would try to seek stability and earn money, but the response would be average and the sales would be dismal.
That was because stability was a form of stagnation.
Stability was equivalent to f ...
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