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Chapter 48Season 4: . Trap Card (3)
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Chapter 50Season 4: . The Glitch Demon (2)
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... player chose, the targets and how to deal with them were already predetermined. Gamers didn’t need to be skilled or creative. They simply needed to decipher the creator’s intent, which was no longer true in modern games.
Players now had choices. A former ally could become an enemy, and an enemy could turn into an ally depending on those choices. At the very least, players could decide how to approach enemies or which path to take. Freedom of choice had become an essential feature in near ...
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