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... o having three town halls. A double or triple often referred to the number of worker-producing buildings in Civil Empire and other RTS (real-time strategy) games.
In strategy simulation games, players commonly discussed and used this tactic. Having more workers meant resources could be gathered faster. With more resources, more workers could be produced, creating a snowball effect like a virus spreading.
"Isn't building a triple a huge risk!? Can this work!?"
"Risk? It’s ...
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