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... at were supposed to happen did not happen, or those that were not supposed to, did. Additionally, the less likely an event was to occur, the more achievement points were required to make it happen.
That meant, conversely, that events with higher plausibility required relatively fewer achievement points.
It was not implausible for a worn-out practice sword to break. Therefore, I was able to manifest the incident with just a small number of points.
It was definitely more pl ...
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