PREVIEW

... light vanished on contact, swallowed whole without a trace, leaving only an infinite expanse of pure, impenetrable black. Silence clung to the air, thick and unnerving, as if even sound feared to intrude upon the stillness.

There was no up or down, no beginning or end—only the sensation of being drawn in, deeper and deeper, by a darkness that seemed to stretch beyond comprehension, patient and absolute in its hunger.

Lady Eternal Void sat in the vast nothingness, her silhouette ...

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World DescriptionA sprawling, untamed cosmos reshaped by the Supreme Empress, a cosmic entity poised to ascend to an unknown plane. Before leaving, she transformed her cosmos into a merciless proving ground—a Lord World where beings from countless races and factions fight for supremacy. Lords awaken on infinite continents with a single talent, tasked with forging empires from humble beginnings. The twist? The Supreme Empress and her council of 10 Major Beings (all female, just below cosmic power) observe from the shadows, seeking a successor to rule the cosmos. Magic thrums beneath the surface, invisible to the weak, while ancient factions—elves, dragons, humans, and more—wield vast advantages. Kael El, an Earth transmigrator, steps into this chaos with two unparalleled talents, his sights set on total domination.Power System OverviewThe Lord System rules all: each lord gains one talent at birth (F to SSS, S+ being unique), driving exponential growth through conquest and kingdom upgrades. Kael’s talents—SSS: 100% Drop Rate (every loot drops, from talents to bloodlines) and EX: 10,000x Drop Multiplier (boosts quality or quantity per item, including summons)—shatter the system’s limits. Stats (Strength, Speed, Aura/Magic) scale across Three Planes of Existence: Mortal Ascension (Initiate to Infinite Lord), Universal Mastery (Universe to Omniversal Architect), and Void Transcendence (Void Seeker to Nihility Incarnate). Kingdom levels cap a lord’s potential (e.g., Territory Lv. 2 limits Kael to Mighty Lord, Lv. 30), unlocking higher tiers via rank-specific conditions. Subordinates benefit from loot, fueling Kael’s rise.MC’s Starting PointKael El awakens on a modest plot, Territory Lv. 1, with a rickety hut (upgradable), basic resources, and food for 8 days—no Summoning Altar yet. A former Earth gamer, he’s chill yet relentless, radiating unwavering confidence and a cool, dominant vibe. The 7-day peace period bars attacks on rival lords, forcing him to strategize with what he’s got. His 10,000x Drop Multiplier triggers on summons once unlocked, promising an explosive start. Calm under pressure and fiercely determined, Kael aims to build the ultimate kingdom, crush all rivals, and claim the cosmos, his flirty smirk hiding a “don’t mess with me” edge.

The Tin KnightChapter 94: The Tin Knight and The Martial Arts Tournament (1)
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A Wicked Witch, trailed by vengeful spirits and curses.“Hey, Tin Can! Did I not tell you to stop causing trouble?!”A Courageous Lion, descended from the bloodline of a hero.“Uh, no matter what, this seems like a bit much, no? Huh? Whatever doesn’t kill you only makes you stronger? Um, Sir Knight? Sir Knight!?”A Scarecrow, sealed away for pursuing the taboo.“Despite appearances, I’m quite capable from the shoulders up. Below that, you say? Let’s see, if I had to give a cold self-assessment… perhaps an emergency shield?”A Solitary Tin Knight, forever barred from human warmth.[The ‘Tin Knight’ urges everyone to initiate the boss battle, saying the cut scene is over!]This is a cruel, fairytale-like adventure story told by twisted protagonists.…Maybe!

An A-Ranked Adventurer's 'Slow-living'Chapter 86: Two People Deepening
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Aldred, the leader of a kingdom’s A-ranked party,『Black Silver』, has accomplished the task of slaying a dragon. However, he who has pursued strength his whole life has lost sight of his goal from taking down a monster of the strongest species. As he worried about what to do next in his life, it was the scenery of Nordende that popped up in his mind; A rural village by the countryside, full of natural beauty, which he only visited once during a quest in the past.

After declaring the disbandment of his party, he heads towards Nordende for a comfortable, relaxing life.

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Allison is an adventure series set in a world containing one continent (extending roughly from the Equator to 60 degrees North latitude) which is divided down the center by a towering mountain range and a huge river. The industry and technology of the world are roughly equivalent to Europe in the 1930s. Due to the geography, two cultures developed on either side of the divide, and at the time the story begins, the cultures have been at war on and off for hundreds of years. The bloodiest conflict yet began thirty-five years before the start of the story; both sides are so exhausted by the conflict that an uneasy armistice is signed after some five years of fighting. Aside from a brief conflict over the jurisdiction of the river, resulting in the formation of a buffer zone on either side, this peace has largely been unbroken. The east side of the world is known as Roxche, though formally the region’s name is the Roxcheanuk Confederation. The entire region comprises sixteen countries which all speak a common language. The west side is known as Sou Beil, though formally the region’s name is the Allied Kingdoms of Bezel Iltoa. The region comprises the two kingdoms of Bezel and Iltoa which both serve to bring together a small number of countries under a common language different than that of the eastern region. There are far more blond-haired people in the West than the East.

At the beginning of the first novel, Allison, a pilot in the Roxche Air Force, has come to visit her childhood friend Wilhelm (“Wil” for short), who has remained at school over his summer break to continue his studies. While traveling in the countryside near the school, the two encounter an old man well-known to Wil’s schoolmates as a teller of tall tales. Nevertheless, he captures their interest with his talk about a “treasure” which, if found, is said to be able to put an end to the war. No one would believe him that the war between the countries could ever end, so no one listened to him. When the old man is abducted and taken over to Sou Beil, Allison and Wil steal an airplane and chase the abductors across the river into the next region. Fortunately, the two were raised as orphans by a woman who came from the West, and thus can speak both languages.