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Chapter 276 - 245 Zaboru Doom PC
PREVIEW
... we've come — it's insane!
There are a few points I want to highlight:
1. I won't skip the 16-bit console era, even though Zaboru could directly create a 32-bit console. Why? Because 16-bit consoles are my favorite — I literally grew up with them. Also, I want to separate PS1 games from 16-bit games since the PS1 had a lot of weird but amazing titles. Back then, 3D gaming was just starting to thrive.
2. I'll often skip technical stuff. Why? Because it can be boring!
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