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Almighty Video Game Designer - Chapter 417 Advantages and problems co-exist in "Overwatch"
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Chapter 416 Making a game of the year in three months
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Chapter 418 The improvement plan
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... started writing the design concept for Overwatch.
As a competitive game, Overwatch itself did not have much game content. Whether it was the number of heroes, skill mechanisms, map elements, or other aspects, it was far inferior to those real big productions.
In Chen Mo's plan, the first expansion of the Overwatch was as follows.
In terms of heroes, the first 22 heroes would be released, and new heroes would be added in after the shadow.
In terms of maps, 12 maps ...
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