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Chapter 344 343-depth of the game
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Chapter 346 345-the ancient times have gone cold
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In the gaming industry, the first lesson that every video game designer learned was not to change their design ideas because of the dissatisfaction of some players.
(Of course, this rule could also be applied to all creative activities.)
For most games, it was normal for players who didn't like to play to complain, but there were many more players who were playing well, and they wouldn't complain.
If they only noticed the complaining players, it would create a "su ...
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