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Chapter 185 - A Hack and Slash Game
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Chapter 187 - Design Concept Draft
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... ut every single quest line, allowing players to experience the story of the game seamlessly.
Map and level design: Create the scenes according to the story. Each chapter was placed in a different setting with different models and textures.
Moreover, one of Diablo’s biggest pros were its dynamically generated maps. Every scene the player experiences are randomly generated. Elements such as dungeon entrances and altars are randomly generated every time, which makes exploration ...
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