Read now ->
Almighty Video Game Designer - Chapter 1155
Previous chapter:
Chapter 1154
Next chapter:
Chapter 1156
PREVIEW
... s was because traditional horror games had a limited visual range. The smaller the visual range, the more terrifying the player would be. ”
!!“For example, a normal person’s range of vision in an open area was 300 to 500 meters. In caves and buildings, due to the limitations of the buildings, this range might be a few meters. In the dark, this range would be further reduced to one or two meters, or even darkness. ”
“Darkness represented the unknown and danger, so the smaller ...
YOU MAY ALSO LIKE