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Almighty Video Game Designer - Chapter 1045
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... they saw these scenes. ”
“In fact, the essence of soul-type games was in the combat system and level design. Whether these aspects could be done to the extreme would determine whether a soul-type game was authentic. ”
!!“This was also why the players didn’t buy any non-Chen Mo Soul games, because they felt that the battles, levels, and story were lacking. ”
“Dark Souls was a game with an obvious personal style. It was hard to learn this, and often, it was like draw ...
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