This Is Not a Bug but a Game Feature

Chapter 415 - 260: Master Hu Xi, Truly Incredible!

This Is Not a Bug but a Game Feature

Chapter 415 - 260: Master Hu Xi, Truly Incredible!

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Chapter 415: Chapter 260: Master Hu Xi, Truly Incredible!

"What’s up with the computer program?"

"If its calculations are accurate, is there a problem with me calling it a master? Do you think Master Hu Xi’s calculations aren’t precise?"

Old father’s rhetorical question left Lu speechless.

Not accurate?

How would he know if it’s accurate or not? This stuff is purely mystical and subjective; accuracy is just a matter of saying it is or isn’t.

And besides, what it’s calculating is "gaming luck," linking this to real-world fortune, isn’t that too far-fetched and absurd?

"If Ba knew that the feature he created would be used this way, he’d be shocked, right?" Old Luo chuckled.

Everyone knows.

Ba has always emphasized that mysticism is complete nonsense, and the Divination System in "Mountain Village Memories" isn’t mysticism but uses data collected from the game for probabilistic calculations and predictions.

In simple terms, it’s like the "real-time win rate" prediction Colonel KFC makes during LOL matches.

Based on the real-time situation and data from the game, it predicts the team’s win rate. Is this mysticism? Oh, Colonel KFC has jinx qualities? Then no problem!

"Forget it, let it be."

Lu said helplessly, "I’m just worried that if people use ’Mountain Village Memories’ to predict real-world fortunes and find it inaccurate, they might trouble us."

"Rest assured, they won’t!"

"Do you think those sham fortune tellers aren’t afraid of clients causing trouble?"

Old Luo rolled his eyes, "Not to mention who would cause trouble over this; even if someone did, this reason wouldn’t even meet the criteria for filing a case."

’Mountain Village Memories’ is just a game, hasn’t scammed anyone, and Tianba Studio hasn’t claimed it to be ’iron-clad accurate,’ so what grounds do they have to trouble us?

"That’s true..."

Lu mumbled, then, as if he’d thought of something, asked Old Luo, "By the way, have you paid attention to the latest transaction of the ’Speeding Frenzy’ block of Celestial Peace Pavilion?"

"You mean the shop transaction valued at 2 million?"

"Yeah! This hype is getting a bit out of hand. Do you think we should inform Ba?"

Lu worriedly said, "I used to think that behaviors like flipping properties in games, like in the ’Living Under Someone’s Roof Simulator,’ were outrageous enough. Never imagined something more intense was to follow..."

However you speculate property in ’Living Under Someone’s Roof Simulator,’ it’s just a Game Coins transaction. At most, it’s anecdotal, and nobody takes it seriously. 𝐟𝕣𝕖𝐞𝐰𝕖𝚋𝐧𝗼𝚟𝐞𝕝.𝗰𝐨𝐦

But the current shop speculation transaction in ’Speeding Frenzy’ isn’t with Game Coins; it’s real RMB, and it escalated to a 2 million high price...

Who wouldn’t feel anxious hearing this?

This two million—what does it signify? Many people won’t earn this amount in a lifetime; if it’s cash, it’s beyond reach for 90% of the country’s population.

Yet, such a fortune was spent on a piece of "virtual" property in the game!

The sheer amount was beyond Lu’s imagination, making him quite worried. Because anyone with sense knows that this is a completely "inflated" price.

Nothing but bubbles, just bubbles!

The more he thought about it, the more anxious and uneasy he felt. He was convinced that continuing this way, ’Speeding Frenzy’ would eventually face major issues.

The players are simply too crazy.

As the game’s management, they must step in to stop it or tackle the root of this "property speculation in games" behavior.

Today, a shop sold for a sky-high price of 2 million; does that mean tomorrow it will be hyped to 3 million, 5 million?

Does this thing really hold such value?

No!

Not several million, even tens of thousands, a few thousand bucks, Lu found it absurd. Why can a few lines of code in a game be sold for such money?

"Indeed, the players need some restraining!"

Old Luo agreed sincerely, "And you only noticed the shop transaction; you didn’t realize there’s another item being maliciously hyped."

’Speeding Frenzy’ is one of the top-traded games in Celestial Peace Pavilion, with numerous transactions of game characters and items daily.

Among these, aside from the most eye-catching "shops" in online mode, there’s another game item being hyped to high prices as well—rare cars!

When ’Speeding Frenzy’ was being made, Ba suggested adding a "durability" setting for cars in the game and cited ’Counter-Strike: Global Offensive’ as an example.

Facts proved.

Ba perhaps foresaw this day, where rare cars in ’Speeding Frenzy’ also formed a massive industrial chain, just like weapon skins in ’Counter-Strike: Global Offensive.’

A rare and precious car listed for sale in Celestial Peace Pavilion can easily fetch hundreds to thousands of bucks!

And if this car has limited maintenance times and good durability, it’s even more valuable...

They’re virtually identical!

The only difference is, weapon skins in ’Counter-Strike: Global Offensive’ can be obtained through official loot boxes, with a bit of a "gambling" aspect.

Whereas, the rare precious cars in ’Speeding Frenzy,’ can only be gained through crafting in the game, achieving good performance in competitions, breaking records, or topping leaderboards, and attaining special achievements, etc.

This acquiring method determines that the precious cars in ’Speeding Frenzy’ are genuinely scarce and rare, with most being "one-of-a-kind" models.

So hyping them up faces no pressure because who wouldn’t covet a unique car that holds special attributes or significance?

"That one’s fine..."

Lu didn’t mind this; at worst, it’ll just become the next ’Counter-Strike: Global Offensive,’ after all, you can build your own cars in the game, no major trouble can arise.

The key issue is still the shop transactions, which are way too outrageous in speculation; who knows how it might spiral into utter madness if left unchecked?

"But how to manage it?"

"Are we adopting ’Living Under Someone’s Roof Simulator’s method of directly intervening to control shop transaction prices?" Old Luo scoffed.

"That won’t work; to curb such speculation, there’s only one way, and that is to lower the barrier for acquiring shops in online mode."

Things that are one in thousands are bound to be precious, and the prices get inflated absurdly high. But if everyone had it, who would cherish or even hype the price?

Lu’s solution was to change the online mode to "session-based," distributing players to different sessions, each with a batch of standalone online shops.

This way, online mode’s shops wouldn’t be valuable because how many players are in one session anyway?

"Alright, let’s do as you say."

Old Luo nodded, "The online mode of ’Speeding Frenzy’ needed revision ages ago. With so many players crowded on a single line, it crashes the server every three days..."

The players have long been dissatisfied with this.

Online mode can learn from ’Horizon 5’; although everyone seems crowded in one place, unless you invite to team up, it’s rare to encounter another on the map.

The session system like in GTA is also okay.

But the number of players a session can hold is still too few, better to have a higher capacity, or else playing online mode feels no different from solo play.

"I reckon accommodating 2000-3000 players within a single line of online mode is ideal."

Old Luo suggested, "Too many stress the server excessively, while too few make the map too desolate, wandering for ages without bumping into other players."

"I thought the same."

"Once Ba returns from the meeting, I must get him to allocate funds for us to upgrade the server configuration and bandwidth."

Lu was just fed up.

At least a top-notch game company both domestically and internationally, yet the servers are so terrible, constantly disconnecting and crashing, labeled as "potato servers," what an insult?

It’s not like they lack this bit of money; with the studio’s financial resources, they can easily set up a data center. Why incur constant complaints from players?

Damn potato servers!

It’s just Ba being stingy and unwilling to upgrade; if Ba would part with his private stash, swapping out the servers would be a breeze.

And to be a bit exaggerated...

’Don’t Leave After School’ is millions online concurrently, right? Enabling one million players on the same server wouldn’t be a problem!

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