This Is Not a Bug but a Game Feature
Chapter 408 - 257: Cyber Fortune-Telling 2027
As a video blogger with millions of fans, once Ice Cola released his video, the views quickly exceeded 500,000.
The comment section was particularly lively.
Some people questioned the authenticity of Ice Cola’s video, suggesting that for the sake of production effects, a script was deliberately arranged and the video might be a cleverly edited coincidence.
But that argument didn’t hold up.
Because in this episode of Ice Cola’s video, there were basically no editing traces, and shortly after the video hit the trending chart, the official account of Tianba Studio left a comment in the comment section.
The game officials even showed up, although they only posted a string of ellipses, it basically ruled out the possibility of the video being an edited fake.
Hence, more netizens in the comments were asking Ice Cola how exactly he did it?
Why is it that when they use the Divination function in "Mountain Village Memories," it’s not so miraculous?
Of course!
With so many people in the comment section, and after the video was shared to the Tianba Community, attracting the attention of many top players, not everyone was in the dark.
Moreover, Ice Cola’s video had already revealed the method.
Soon, some players used the background Heavenly Dao monitoring program of "Cultivation Fantasy" to trigger the same bug and achieved the same effect as Ice Cola.
He even made a tutorial, explaining the specific process of triggering this bug, as well as how to use it, and so on.
"Got it, you need to have the Heavenly Dao program running in the background along with a target game, and then ’Mountain Village Memories’, right?"
"Correct, you can’t run multiple games in the background at the same time, otherwise the trigram will become chaotic and inaccurate."
"Also, if you start the game first and then do the divination, or if you do the divination and then start the game, it will also result in inaccurate outcomes..."
The post by this player provided more detailed content than Ice Cola’s, and he summarized a few rules.
First, the Heavenly Dao program of "Cultivation Fantasy" must always be running in the background.
It’s important to note that the game client of "Cultivation Fantasy" can be closed, but the Heavenly Dao program must keep running in the background without ending the process.
Second, run the target game first, then open "Mountain Village Memories" to perform divination, this way the accuracy will be higher.
For example, if you are planning to play a card game and want to know whether your "luck with cards" is good, open the card game first, and then do the divination.
Third, the divined trigram can change at any time, so if it’s a competitive game, meaning a match-based game, it’s best to divine again after each match.
The rules summarized by this player delighted numerous players, and under his instructional guidance, other players soon conducted their own experiments.
The results were obvious!
A player in the dungeon game performed divination before enhancing, and the trigram showed a great misfortune, and as expected, the enhancement failed, the equipment broke...
A seasoned player on the front line planned to spend money to draw for the newly released weapon skin, and used this method to divine for himself. Seeing the alarming "great misfortune" trigram, he felt he was going to hit rock bottom, so he simply didn’t draw.
Instantly saved thousands!
Another guy who loves playing League of Legends used this mystical divination mechanism and successfully "quit" ranked games, transforming into a carefree all-random mode player.
No kidding!
As soon as the champions are selected in the match, you already know roughly whether you will win or lose, even though it’s not 100% accurate, it greatly disrupts the gaming experience.
The ELO system is truly frustrating!
Everyone knows deep down, is this win or loss really divined? Clearly, it’s the ELO system balancing out the winning rate, which the divination system then calculated.
In a game like League of Legends, which values competition over luck, although sometimes you can guess the outcome before entering the game, at least there’s a probability of "going against the fate."
For instance, you could hire a small proxy, or you could play exceptionally well this match, with one godly player carrying four less-skilled players, overturning the fate, winning the match you were supposed to lose...
But those who love playing card games are truly out of luck!
Card games don’t entertain any operations, no matter how good your skills are or how clear your strategies might be, they can’t compare to someone else’s "heaven-defying luck."
Take Mahjong, for example.
In any online Mahjong game, luck is more important than skill, and so-called scientific Mahjong only leads to a dead end.
The dealing mechanism is the key to victory, you might just be one tile short of a perfect suit of ten thousand characters, and suddenly you’re dealt a three-circle tile, will you play it?
If you dare to play it, sorry, your neighbor or opponent will immediately declare victory, letting you know what "malice from the dealer" means.
Some have calculated that card games have a more ruthless win-lose balance than League of Legends’ ELO system. At least ELO can give you a 50% win rate, at worst you’ll just work in vain.
Do you want not to win or lose in card games?
Are you kidding me!
The revenue from card games primarily comes from players buying so-called "beans" or "Gold Coins." If every player’s average win rate is about 50%, how many people would still spend money buying beans or Gold Coins?
Therefore, card game players generally have a win rate below 40%, or even 30%, and if the system gives you an initial set of beans, you can’t expect to keep playing with just that.
What?
You say your win rate in card games is very high, way above 30% or 40%, maybe even 60% or 70%!
That might be true, but have you carefully calculated? You play ten games, win seven, an overall win rate of 70%, but what about your beans?