Players Invade Cyberpunk
Chapter 1050 - 339: The Next Wave of Attacks
Actually, there's a more crucial issue he didn't mention, but that thing doesn't mean much to the players. They won't learn it without urgency and need; instead, it's the native locals who need to understand the issue.
All I can say is that Mewtwo is indeed a good thing. Its role in teaching science and engineering is better than nothing, because if you don't know, you just don't know. In subjects like physics, chemistry, and biology, the gap between people can be greater than between humans and dogs. 𝗳𝚛𝗲𝕖𝚠𝚎𝚋𝗻𝗼𝕧𝗲𝐥.𝚌𝚘𝐦
The formulas are right in front of you, and you still won't know how to copy them.
After all, no one is too dumb to learn calculus, right?.JPG
However, Mewtwo's role in humanities is earth-shattering; it completely breaks the dullness of traditional text and image education, allowing you to personally experience the process of a historical figure from bewilderment to proactive awakening to learn, to anger, to fight, to sacrifice.
Despite the strong subjective assumptions edited by Mewtwo, all history is essentially contemporary history, and should be viewed and deconstructed from the subjective needs of contemporary people.
After all, everything serves ZZ needs, and some methods are harmless.
As long as the intention is good, the process is neutral, and the result is good, then the matter is good.
Strangely enough, if an ordinary person dared to challenge the players like that, they'd likely have their head whipped into a 360-degree spin, but facing the visitor's words and education, they could only swallow their grievances and concede softly.
This is a peculiar feeling, like the guilty conscience one has when facing their elders.
Family Joy glanced at the current time and said,
"The next flight to Cuba is in an hour, hurry up and book, get on the plane, and then regroup here to re-arrange the strategic deployment."
"Also, gather everyone's... points, and purchase a batch of electronic warfare equipment and anti-armor weapons from Military Technology; I've already sent you the numbers."
"What about you?"
The Commander-in-Chief couldn't help but ask,
"You're not going with us?"
Actually, the players here do want to go to Cuba, but feel the timing isn't right, and plan to wait until the frontline is stabilized before heading there.
"I'm only level one, how could I go?"
After temporarily driving everyone away, Family Joy's body finally relaxed, jumped a few times on the spot, here fully simulating the real condition of his body, feedback basically the same.
He chuckled and said,
"The body of young people is indeed different, much sturdier than mine, only it's a pity...."
In fact, players are not fit to be soldiers, because their personalities are too strong, and basically, there is no absolute obedience to orders.
If you order them to hold their ground, they might really stay there until the last person falls, not blinking even when a nuclear bomb falls. But they might also dash away like rabbits to their beloved side quests.
Forced orders might even trigger their rebellious mentality; it's better to let them improvise in action, which might be more likely to create miracles.
Yet in Family Joy's eyes, they are a naturally perfect information force.
No need for ground-based signal stations or satellites, the whole team can connect, all commands reach in real-time, and communication never disrupts due to electronic interference or excessive distance. Even an EMP couldn't sever their communication signals.
Simultaneously present is a full holographic 8K high-precision three-dimensional map delegated to each soldier, special marking of enemy units, shared vision with drones, real-time transmission of lossless image signals, individual automated smart combat system link in chains, literal iron bodies, constant morale, efficient medical treatment, post-death resurrection.....
This can no longer be described with terror; it's practically the Three-Body People incarnate.
The equipment related to an entire digital battalion would fill several trucks, unable to achieve such functionality, but they've packed it into the size of a palm in their minds.
If he were the enemy commander, he'd immediately take his hands off the keyboard (╯‵□′)╯︵┻━┻, then curse out loud
"How am I supposed to fight you? Is cheating fun?"
The game's design team isn't considering realistic circumstances at all; the technological level in the game world is just unreasonably exaggerated.
The only disappointment is it's limited to player versus player, but you can't see this in their creations.
That's why some people are more willing to believe this is a simulated near-real virtual world, even though some parts are terrifyingly real, to the point of losing the ability to differentiate between virtual and real.
It's fake! It must be fake!
You cannot fool me! Hahaha!!!
By the time others logged back in, it had already been an hour and twenty minutes.
Although in the game everyone is a player, and communication shouldn't be disrupted by real-life identities, that's the ideal state, like in Super Earth where many people really rely on the Truth Department for their salaries.
After a brief moment of contemplation and communication, all the players at the command center chose to bow their heads in submission, obediently taking up the role of students, and honestly reporting the war situation.
"Currently, the enemy deploys a blockade stance from Sapata Peninsula to Hokuma and Hagua, with at least two mechanized infantry regiments, attempting to lock us onto the beach. Moreover, the subsequent troops are hastening toward us, so we plan to break through before they complete the blockade line."
"Our drones still can't get close to the main enemy troops, and now we can only deploy a batch of players with stealth skills as armed reconnaissance, getting right under the enemy's nose. But the enemy has set up a large amount of electronic surveillance, so we don't dare get too close. The intelligence we gather now is already at its limit."
The first batch of drones sent by the players has too poor a resistance to interference, making it impossible to break through the enemy's signal interference. Even if sent out, they're easily discovered and shot down.
Without giant electronic warfare satellites and orbital reconnaissance, many areas must be navigated blindly.
Family Joy said,
"It seems your drones' electromagnetic spectrum channels have been identified by the enemy's satellite, thus subjected to targeted interference."
The players also know this; Cuba doesn't have satellites, but the European Space Agency does, and plenty of them.
On the surface, the European Space Agency can't directly intervene, but providing satellite data support is effortless.
The players are without satellites, unable to locate where the interference source is, and can't fire back or counter-interference—this is the outcome of lacking support from a large system.
Military Technology's support hasn't reached this level yet.
The good news is that the players' hacking skills surpass the enemy's, so the enemy can't figure out the situation on the players' side and doesn't dare to attack rashly.
"So, what's the plan? A direct assault?"
Family Joy, from more of a consultant than a decision-maker's perspective, guided the players,
"How could that be possible?"
Wildman sighed. They could aggressively attack organized crime or Netherworld Dogs; the former lacks firepower, and the latter can't unfold in urban areas, but here is open terrain. Even with the strong individual soldier qualities of the players, an aggressive assault would be suicidal.
Even if we eventually capture it, the losses would be severe, and during the resurrection cooldown, we might not withstand the enemy's counterattack, thereby losing strategic points."
"My idea is to deploy a group of Stealth Department players to bypass the enemy's alert range, in coordination with Caldeia Group to feign an assault on Sapata Peninsula's Buena Ventura, then have Military Science deploy several landing boats to pretend to approach the coast, creating the illusion of attempting to seize more landing points. Finally, concentrate our advantageous forces to first break through the defenses of the mechanized camp stationed in Hokuma Village."
"Then, seizing the window where the enemy has no time to react, both sides advance northward together from east to west to attack Grand Hagway. This place connects the east and west railways, occupying it can cut off the supply routes of the blockade line surrounding troops, facilitating our next plans."
Although an aggressive assault with insufficient intelligence would lead to significant casualties, and with a distance of dozens of kilometers between the two locations, the battles would necessitate forced marches with limited rest, Wildman trusts the combat power of the various player groups, believing they can accomplish this.
And this time, unlike the battle in Big Sur where players had to rely on their legs to run, there are transportation vehicles, both seized and purchased.
In response, Family Joy affirmed,
"Your idea is correct. In a situation of intelligence disadvantage, the focus of the campaign is not about how poor our cards are or how good the enemy's cards are but about ensuring the enemy doesn't know how many cards we have."
Although the number of players is considerable, counting all combat players together only barely fills the capacity of a brigade.
And a brigade is just a tactical unit, incapable of independently organizing a campaign.
But the problem is, the enemy doesn't know this; no one knows which tribe Horizon Corporation's Wanderers hail from, nor how many there are, only that their numbers keep increasing, with the specific number a mystery all along.
If the Cubans consider New America as a hypothetical enemy, then opening several more landing points is entirely possible. They would surely have taken precautions in advance, strengthening coastal patrols and vigilance in various areas to disperse forces.
Feigning an assault on Buena Ventura is likely to stimulate the nerves of the Cubans, causing the garrison to stand firm.
But Family Joy said,
"Yet, you can't hold Grand Hagway; they'll deploy at least a regiment around this town for defense, and any moment they could reinforce the front lines."
The number of people under Cuban warlords is generally publicly known; even slight exaggerations or concealment of real figures would not vary much.
Since they have to rush to block us, their troops must be incrementally beefed up. This proximity to another warlord, Camaguey Republic, where there are already high tensions, naturally causes troop deployment to lean this way, so the further we go, the more enemies we face. Currently, players face three camps; unless their commander is foolish, at least a regiment must bolster them from behind.
The entire province of Matanzas should have 1-2 brigades stationed as regular troops.
Even if we capture Grand Hagway, relying on city defense, they'd be surrounded from all sides, only able to be stuck in a besieged city awaiting reinforcements, ultimately potentially engaging in attrition tactics, fighting a chaotic war, seeing whose spirit is tougher and whose head is harder.
Maybe the players' heads are tougher than the Cubans', but Lin Miao's wallet surely isn't as generous as the Cubans', destined to not hold out first.
(Short 2000 words to be supplemented tomorrow, busy with overtime today)