Overwhelming Firepower
"I believe that if you have a problem, we just need to solve it with firepower. If the problem isn't solved by then, it just means we weren't using enough firepower."In a world of swords and magic, Lucen Thornehart, the eldest son of the Iron Duke, was considered the shame of the noble knight bloodline. No talent, weak, and worthless.Until one day, when a fever awoke his previous life's memories and the knowledge of the class from an old game he used to play, Gun Mage.More than just guns, he creates weapons that have never been created in this life and the last.A sword that heats up, turns crimson, and could melt metal.A rune-engraved gun that mages use to amplify their spells.A giant sword that you would only once see in a video game, which makes an explosion every time it hits an enemy.A gun that is powered by mana and shoots out condensed amounts of mana.Airships, steam trains, and boats.Lucen Thornehart isn't here to play fair. He's here to redefine warfare, with overwhelming firepower.
- C.63: A grave of dreamsNEW
- C.62: A day in the life of a soldier of ThornefangNEW
- C.61: Turning gears and flowing ideasNEW
- C.60: OutplayedNEW
- C.59: The game of influenceNEW
- C.58: Pieces on the boardNEW
- C.57: Throwing the diceNEW
- C.56: The opening moveNEW
- C.55: Alchemy? Engineering? Nah, Let’s Play a GameNEW
- C.54: Forging ThornefangNEW
- C.53: Warmth beneath the frostNEW
- C.52: No rest for recruitsNEW
- C.51: Send offNEW
- C.50: A future worth buildingNEW
- C.49: Smiling in the smokeNEW
- C.48: A lullaby for the lostNEW
- C.47: The weight of victoryNEW
- C.46: The last smileNEW
- C.45: BloodhoundsNEW
- C.44: A Hundred Problems, One Solution: FirepowerNEW
- C.43: Fortifying DorsenNEW
- C.42: More peasants, more coinNEW
- C.41: A name worth rememberingNEW
- C.40: I want to be like himNEW
- C.39: I was not wrongNEW
- C.38: Clean, Swift, FinalNEW
- C.37: BanditsNEW
- C.36: Where the children waitNEW
- C.35: Thornefang’s first missionNEW
- C.34: Trial by FirepowerNEW
- C.33: ThunderspearNEW
- C.32: CheersNEW
- C.31: Well doneNEW
- C.30: Returning To IronholdNEW
- C.29: Blood and FireNEW
- C.28: Around the campfireNEW
- C.27: The one who would not fallNEW
- C.26: The roar of a new eraNEW
- C.25: The price of loyaltyNEW
- C.24: Rats and WolvesNEW
- C.23: Unspoken RulesNEW
- C.22: ExperimentingNEW
- C.21: BurialNEW
- C.20: Young Fire DragonNEW
- C.19: NegotiationNEW
- C.18: AmbushNEW
- C.17: Monster meatNEW
- C.16: First BattleNEW
- C.15: Final preparations before leavingNEW
- C.14: The Temple of VarkunNEW
- C.13: Gods and GoddessesNEW
- C.12: PreparationNEW
- C.11: PermissionNEW
- C.10: The quiet forgeNEW
- C.9: ArquebusNEW
- C.8: GunpowderNEW
- C.7: IronholdNEW
- C.6: AlchemistsNEW
- C.5: ImprovementsNEW
- C.4: Vardon ThornehartNEW
- C.3: Learning moreNEW
- C.2: TrainingNEW
- C.1: Bullet in the snowNEW