Wizard: I Have a Game Panel-Chapter 497 - 30: Plane Group Imprint Complete, Future Goals
Out of curiosity about what had happened earlier, the young man immediately clicked on the first announcement and started reading it carefully.
[Wizard Calendar 8985, November 12, the trial begins.
Countless Tier Six beings from foreign civilizations flood into the Wizard Plane Group.
Speaker Sanchez, Speaker Vincentia, and Speaker Van guard the border planes of the Wizard Alliance.
Speaker Lor steps out of the territory of the Wizard Alliance, suppressing foreign civilization geniuses.
Afterward, agreements were signed with several top large civilizations in the Plane Sea, exchanging the destinies of prodigies for plane groups...
The leader of the Feathered Sky Civilization proactively assists...
Aside from top large civilizations from Feathered Sky...
...]
Having finished reading, the young man felt extremely stirred and immediately opened the game forum, wanting to share his current feelings.
However, just as he opened the game forum, he found that someone else had already said what needed to be said.
[Speaker Lor is awesome!]
[Invincible!]
[Speaker Lor is truly awesome!]
[Speaker Lor is too strong!]
[Wizard Alliance has won!]
[Speaker Lor has won!]
Youth: "..."
These folks are really quick!
...
Wizard Calendar 9004, February 6.
In the eastern part of the Wizard Plane Group, within a mist-shrouded plane.
Lor skillfully hid a Spatial Engraving between the Divine Realm Spatial Layer and Distanceless Spatial Layer, then paused, thinking to himself: "Open the Sequence Panel."
Today is the day players depart and the day of harvest.
[Sequence: 97,658,773
Permissions unlocked: 1: Insight.
2: Trait Fusion.
Origin Points: 1235.
Each trait fusion requires 700 Origin Points.
Please choose the witchcraft traits to fuse:
1: Great Dissolving Technique Trait 1 Space Annihilation and Trait 2 Space Collapse.
2: Great Dissolving Technique Trait 1 Space Annihilation and Trait 3 Spatial Disorder.
3:...
11: Great Dissolving Technique Trait 5 Time Disorder and Trait 6 Space Drainage.
12: Space Jumping Witchcraft Trait 1 Space Jump and Trait 2 Spatial Mark.
13:...
50: Space-Time Realm Witchcraft Trait 4 Time Acceleration and Trait 5 Time Deceleration.
...
[Each trait fusion requires 700 Origin Points.
Please choose the witchcraft traits to fuse:
1: Great Dissolving Technique Trait 2 Spatial Extension and Trait 3 Spatial Disorder.
30:...
38: Space Jumping Witchcraft Trait 1 Space Jump and Trait 2 Spatial Mark.
40:...
46: Space-Time Realm Witchcraft Trait 4 Time Acceleration and Trait 5 Time Deceleration.
...
Second trait fusion requires 1400 Origin Points; insufficient Origin Points, unable to choose Space-Time Realm Witchcraft Trait 7 Boundary Wall Self-Generation and Great Dissolving Technique Trait 1 Space Annihilation for a second fusion.]
Subtracting the previous remaining 156 Origin Points, this time players brought 1079 Origin Points for him.
"Close to 1100, that’s okay." Lor showed a satisfied smile.
Although the acceleration of proliferation from the Life Tree Root and Life Tree Leaves concerning the Abyss is clearly below standard now in terms of Origin Points increment.
But since planting these Life Law Treasures, only fourteen years have passed; the newly born Abyssal Demons had little time to grow, so providing fewer Origin Points is normal.
The next five hundred years will be the true explosion of Origin Point harvest.
"Fuse Space Jumping Witchcraft Trait 1 Space Jump with Trait 2 Spatial Mark." Lor glanced at the fusion list below and issued a command in his mind.
He planned to use the first fusion trait as the core and fuse them one by one.
Now the core traits of Great Dissolving Technique and Space-Time Realm Witchcraft are determined; second fusions require 1400 Origin Points, and right now, they are not enough for fusion.
Only the core traits of Space Jumping Witchcraft are yet to be determined and can be operated on a bit.
[Origin Points: 1235→535.]
[Space Jumping Witchcraft Trait 1 Space Jump and Trait 2 Spatial Mark are fusing.]
"Buzz——"
As the Sequence Panel changed, a buzzing sound emerged from Lor’s Origin Container.
The initially intertwined Spatial Rune and Spatial Mark Rune suddenly began to fuse into one.
"Swish——"
Moments later, the waves subsided in the Sea of Consciousness, and the Space Jumping Witchcraft, which already emitted a higher-level aura, became even more resplendent and enigmatic after this transformation.
"I wonder if Space Jumping Witchcraft can break through the limit again now." Lor carefully felt the traits at the core of the Space Jumping Witchcraft, then withdrew his Spiritual Power from the Sea of Consciousness, and with anticipation, issued the command to open the game panel, focusing on Space Jumping Witchcraft.
[Space Jumping Witchcraft (7.0 Ring) (No Seventh Ring Wizard Slot, cannot level up)
Traits:
1: Space Jump, jump distance based on positioning distance, currently able to withstand space fluctuations of 1.07 Law Strength.
Fusion 1: Spatial Mark, leaving a Spatial Mark can achieve long-distance Space Jump, current jump accuracy is 1.07.
2: Space Penetration, able to penetrate Space Barriers with Law Strength of 1.065 and below.
3: Space Unsealing, this trait allows space to be more easily ripped apart, currently able to tear open spaces with stability up to 1.165 Law Strength.
4: Space Link, this trait greatly enhances the connection with Spatial Marks and slightly strengthens the Spatial Mark trait.
5: Space Anchor Point, able to anchor space, greatly strengthening the connection between the anchor point and any other space traits.
6: Space Lock, able to lock space, greatly enhancing the accuracy of various Space Witchcraft.
7: Spatial Perception, projecting perception to the space anchor point within a certain range.]
"The Law Strength has slightly increased, but it still can’t break the limit." Lor carefully examined the changes in Space Jumping Witchcraft, feeling a bit regrettable, yet overall quite satisfied.







