Wizard: I Have a Game Panel-Chapter 398 - 281: Time Disorder
Wizard Calendar, year 5052, November 7th.
Lor Wizard Tower, top floor, in the study.
Lor’s spiritual power sank deeply into the Sea of Consciousness, following the experimental steps, to combine the final Time Rune into a massive rune model.
"Click—Clatter—Rumble—"
In that instant, the Elemental Sea region irradiated by the Time Disorder rune model suddenly experienced bizarre distortions. Some waves that had previously surged past now receded back as if time had reversed.
Another part surged forward as though accelerated by time.
The rest remained where they were, normally surging, creating an exceedingly strange scene.
"No wonder it’s Time Witchcraft; it can manipulate time at will, truly impressive." Lor watched the Elemental Sea undergo inexplicable changes and expressed his sincere admiration.
From the initiation of Macroscopic Insight, discovering the River of Time until now, he had spent nearly five thousand years and finally mastered his first genuine Time Witchcraft, fulfilling a dream from distant years past.
Most importantly, the Time Witchcraft was indeed his own discovery, exploration, and development, without the aid of any predecessors’ remnants.
The hardships endured are known only to him.
Yet at this moment of completion, he felt an immense satisfaction.
A moment later, awakening from his brief satisfaction, Lor gazed at the Time Disruption Witchcraft model and calculated in his heart: "To integrate the Time Disruption Witchcraft into the Great Dissolving Technique, I must slowly seek the elemental intersection points and wait for the player’s next arrival to begin the experimentation."
"In urgent matters, haste does no good. It’s been less than fifty years since players departed, and their next arrival is over four hundred and fifty years away."
"During the four hundred and fifty years waiting for the players, I need to do five things."
"The first task is to quickly acquire more complete Time Runes through the Origin Points brought by the twelfth players’ arrival."
"The second task is to deduce as many elemental intersection points as possible between the Time Disruption Witchcraft and the Great Dissolving Technique in preparation for the thirteenth players’ arrival."
"The third task is to thoroughly perfect the Void Realm and deduce how to fuse it into the ’Space-Time Realm’ as much as possible by relying on existing functional space-time base runes."
"The fourth task is to construct the deduced Space Witchcraft needed for fusion into the ’Space-Time Realm’ and preemptively integrate it."
"The fifth task is to draft the Time Witchcraft that needs to be integrated into the ’Space-Time Realm’, and wait for the players to arrive to test it, then formally construct it."
Space-Time Realm is the new name he gave to the Void Realm Witchcraft.
After all, it will later be fused with Time Witchcraft, so continuing to call it Void Realm doesn’t quite fit.
Of course, he hasn’t renamed it yet, as it hasn’t been formally fused.
"Open the game panel." With his calculations complete, Lor eagerly issued the command, immediately focusing his gaze on the newest addition in the Witchcraft section: ’Time Disruption Witchcraft.’
[Time Disruption Witchcraft (4.9+0.1 ring) (Limit Breakable, Upgradable)
Traits: Using this witchcraft can place time in an unstable state, affecting any creature without law guardianship except the user.]
"Any creature without law guardianship will be affected, truly worthy of being Time Witchcraft!" Lor was extraordinarily amazed as he read the annotation at the end of the traits.
This annotation implies that unless a true Seventh Ring is present, there’s no escaping the influence of time disorder, including Silver Wolf even with that orb.
If Silver Wolf were still within the Wizard Plane Group, he could simply use Time Disruption Witchcraft to place its surrounding Defense Shield into a state of time disorder.
If a disorderly time point were to revert to before Silver Wolf released the Defense Shield, he could use space fragments to intrude and extinguish it.
After examining this trait dozens of times, Lor reluctantly closed the game panel and switched to open the Sequence Panel.
[Sequence: 97,658,773
Permissions unlocked: 1: Insight.
Origin Points: 283, 55.17%]
"Two hundred and eighty-three Origin Points, not bad." Lor looked at the Origin Points, which were reduced by more than ten points since the last players’ arrival, and his mood remained unaffected.
The Abyss has now been developed to its limits, and occasional small fluctuations are normal.
After observing the changes in the two panels, he did not rush to activate Macroscopic Insight but instead initiated Space Jumping Witchcraft to open a spatial rift connecting to a large laboratory, stood up, and stepped inside.
The effects of Time Disruption Witchcraft are not so visually intuitive on the panel information; he needs to conduct an actual experiment.
...
Inside a large laboratory.
"Squeak squeak—"
A white mouse with life energy reaching the third tier, standing over a meter high at the shoulder and appearing quite robust, was confined in a large iron cage, staring in terror at a figure draped in a black Wizard Robe, whose life aura was vast as the sea, approaching it.
If it weren’t for the iron cage being impenetrable to its bite, it would have longed to flee tens of thousands of miles away instantly.
"Let’s test the effects of Time Disruption Witchcraft on you first."
The figure uttered an icy murmur that chilled it to the core, slowly raising a right hand.
In the next moment.
"Squeak—Squeak squeak—Squeak—"
The white mouse suddenly found its cries becoming disjointed.
No, describing it as disjointed seems a bit imprecise.
More accurately, the pitch of its cries occasionally shifted from low to high.
Where clearly the cries signified ’intimidation’, they should change from high-pitched to low.







