Why the bug I wrote became a core gameplay mechanic?!-Chapter 224 - 223: Can Live Streaming in Games Actually Become Popular?
With that statement, the truth was laid bare.
Many viewers were caught between laughter and tears, so it was actually like this? ๐๐๐๐๐๐ฎ๐ซ๐๐ธ๐ซ๐ฎ๐ต.๐ฌ๐ค๐ข
And some naturally associated this with the real-life street racing gangs.
Of course, not in their own country but on the other side of the ocean, in a certain nation. Over there, many motorcyclists were just like Heilong in the game.
Some of these bikers raced at night while others brazenly sped on the highways during the day, and their speed data was equally ridiculous, with top speeds generally over 180 miles per hour, or approximately 300 kilometers per hour.
At such breakneck speeds, they could maintain it for a dozen seconds or so, but that only proved the bikesโ limits, not the ridersโ.
Interestingly, even though these individuals were wildly racing, only a tiny fraction were ever caught by the police.
The reason was simple: the police couldnโt catch up!
With speeds exceeding 300 kilometers per hour, nearly matching the bullet train, police cars couldnโt possibly go that fast. Moreover, the police felt it was unnecessary to pursue because if a rider managed to escape safely at that speed, they certainly couldnโt be caught; if they didnโt make it out safely, there was no need to catch them since they wouldnโt be left with a whole body.
Those people were gambling with their lives, while the police were just doing a job to put food on the table. It just wasnโt worth risking life and limb.
In "Road Rage Simulator," there was some ingenuity that echoed this.
Although the police cars in the game only respond to accidents, the idiotic respawn and appearance of other vehicles somewhat compensate for the absence of police pursuit.
However, these idiotic vehicles had a fatal flaw: they were highly likely to appear only behind the playerโs vehicle!
This was a sensible setting because if they appeared in front of the player, wouldnโt a car spontaneously materialize in the playerโs field of view? That would be too strange.
Therefore, practically all games worldwide that "spawn vehicles" do so behind the player, out of sight, not letting the player see the spawn.
But this also brought about a problem: these cars simply couldnโt catch up with the taillights of Heilongโs bike!
Because Heilong rode a motorcycle, not only could he max out the speedometer but he could also overtake others by threading through traffic.
The idiotic cars in the game, mostly cars, albeit top-tier luxury ones with great power, still fell short compared to motorcycles. And of course, they couldnโt thread through traffic.
So, an awkward situation arose in the game.
Heilong, riding his motorcycle, left everyone in the dust, speeding ahead. The idiotic cars spawned behind him thought, "Damn, heโs nearly out of sight? Chase fast!"
But no matter how they chased, they couldnโt catch up.
As time went on, the driving of the moronic cars from behind became more aggressive, and accidents were inevitable.
But even if they crashed, it had no impact on Heilong. After all, Heilong was long gone on his motorcycle.
And after an idiotic car crashed, the system that adjusted the dynamic difficulty locked onto Heilong would reset to zero.
In this repetitive cycle, viewers were astonished to find that Heilong was completely unaffected by the roadโs dynamic difficulty adjustment system, enjoying a clear path throughout!
This was a bit too much of a dark humor.
Not only that, but the attention on Heilongโs live streams in the game was skyrocketing at a tremendous speed!
The reason was simple: a lot of real players were watching.
In the online mode, players who picked the streamer profession could live stream their gameplay, but most got no viewers due to the overwhelming homogeneity.
But Heilongโs live stream was different; for now, it was one of a kind on the entire network. And these live streams were truly thrilling!
Just leaving the house each time was suspenseful enough, not knowing if he would make it back alive.
Moreover, during the racing process, he frequently encountered perilous situations: taking high-speed bends, squeezing between two cars to overtake, and even blasting past all the luxury sports cars on the road, leaving them far behind in an instant...
Other players were amazed, could the game actually be played like this?
And as the number of real players among the audience increased, it further stimulated the gameโs recommendation algorithm, pushing Heilongโs live stream to an even broader audience.
Simultaneously, the system would estimate the NPC audience numbers based on the real player count within the viewers.
The ratio is roughly 1:1000, which means if there are 10 real players watching in the live broadcast room, then there will be about 10,000 NPC audience data, and the specific number of viewers that the host sees is a random number around approximately 10,010. Of course, this number can also be converted into popularity.
At this time, Heilongโs live broadcast room had over 400 real players from within the game watching, which meant his broadcastโs specific viewer data had turned into an astonishing more than 400,000 people!
And the popularity that stemmed from this directly broke through the sky, becoming indisputably the number one on the entire "Road Rage Simulator" gameโs built-in live streaming platform!
Such terrifying data brought Heilong astronomical profits.
Keep in mind, the peak real live streaming room numbers for those big hosts in reality are just at the level of over 100,000, and the very top hosts can reach three to four hundred thousand. The annual income of these people is already calculated in billions.
In "Road Rage Simulator," there is no feature like "taking commercial orders," instead, income is calculated using a random algorithm and transferred to playersโ accounts, which causes the hostโs income to be somewhat lower than in reality.
But even so, Heilongโs income from just one day of live streaming had reached an amazing 210,000!
This figure even surprised Heilong himself.
"Wow, can a streaming internet celebrity be so popular in this game? I made 210,000 in just one day!
"Doesnโt that mean...
"I can change cars now?"
The moment he got his hands on this money, Heilong chose to buy a car!
Because he had chosen a motorcycle as his vehicle, he had already saved a sum of money, and with the fast earnings from streaming, Heilong went all out and set his sights on the most expensive motorcycle in the game.
The Ninja H2, priced at a whopping 310,000!
Although in "Road Rage Simulator" all vehicles donโt have copyright and are knockoffs of the appearances of certain vehicles from reality, the discerning eye can still tell at a glance which vehicle it is.
Clearly, this Ninja H2 is a knockoff of the real "Kawasaki H2."
It can be called a dream bike in the hearts of countless motorcycle enthusiasts, and it has a few insignificant nicknames, such as "Land Jet" and "Widow Maker."
This bikeโs maximum horsepower exceeds 240, maximum torque over 140 Newton-meters, maximum power 187 kilowatts, yet weighs only 238 kilograms, with acceleration from 0-100 km/h in just 2.6 seconds and a top speed easily breaking 300 kilometers per hour.
Even that is just the limit of the speedometer, not the true speed limit of the bike. Many speculate that its top speed is even higher than 300 kilometers per hour.
The bikeโs supercharger even had help from an aerospace company, with a planetary gear customized by the company perfectly transferring crankshaft power to the supercharger, small in size and low in lossโa crystallization of a great amount of technology.
Previously, the motorcycle Heilong rode, even if he twisted the throttle to the max, could only reach around 260 or so, and after that, the speed just couldnโt increase anymore.
After all, it was a starter motorcycle in the game, and it couldnโt match up in terms of configuration.
And this Ninja H2, as the top-end motorcycle in the game, undoubtedly filled the void in Heilongโs dilemma of "dying too slowly."
Thereโs even a higher-end model thatโs more extravagant than this one, called the Ninja H2R.
Its maximum horsepower shoots up to 310, and torque reaches an astonishing 165 Newton-meters, comprehensively surpassing the H2.
The bikeโs top speed is even capable of breaking through 400 km/hโwhat supercar? Donโt even bother challenging my first gear with your top speed.
Thatโs the real four-cylinder beast that instills fear in all riders, with a price in the game thatโs over 500,000.
For Heilong, the price isnโt much of an issue, because at the moment he only needs to live stream for a day to earn nearly 200,000. Even if he didnโt have enough, he could easily wait a bit more to afford it.
But the issue is, there are other restrictions in the game when it comes to purchasing this top-end Ninja H2R.
Players must ride the Ninja H2 for three months of game time before they can purchase the H2R.
Of course, this sales price isnโt completely in line with reality, and in reality, there are some professional race track vehicles based on this model that can even be more expensive. But after all, this is a game, so it doesnโt strictly follow the data from reality.
In short, due to game restrictions on purchases, Heilong has money but nowhere to spend it.
"Forget it, guys, the regular H2 is also quite decent, and Iโll save this money for other luxury cars and groceries.
"Letโs hit the road with the new bike and keep on going!"







