Who Designed This Underworld Dungeon?-Chapter 978 - 646: Deep Nest_2

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Moreover, these spider webs aren't just there for atmosphere; their stickiness is incredibly strong. Strong enough that when Abel punched a large spider and accidentally stuck his arm into the web, he had to put in some effort to pull it out, and it still wasn't completely free.

Although the spiders attacking him at the moment are just E-level to D-level small fry, there's no guarantee that a big one, C-level or higher, won't show up later on. In such a battle, if the spider webs slow you down, it can really have serious consequences.

"I really should carry some magic scrolls like Master does; if I had a fire attribute magic scroll, the situation would be much better now."

Abel and Uffie's purely human form of combat ultimately has some differences.

Speaking of Uffie, she's taken Fanen and the others to the Imperial Capital, busy with something unknown, while Moer and Abel are left to roam between the Dragon Nest in the Imperial Capital and the Sain Dungeon in Black Stone City.

As the tunnel keeps extending, the full map of Deep Nest gradually unfolds before Abel. In every sense, it's visually narrow.

The deeper he goes, the more spacious it supposedly becomes, yet large swaths of spider webs hang down from the ceiling, a kind of unusual decoration, as if the sky is about to fall. Even though standing upright doesn't touch the webs, it makes people instinctively want to lower their head when walking.

The number of monsters is increasing, with overall strength reaching D-level. They come in various forms but primarily take the shape of spiders, hidden in the dark and occasionally launching surprise attacks right at your face.

It's said that frontal attacks are the most basic frightening tactic, but they're really effective. After being attacked multiple times, Abel has experienced instances where his heart raced. Coming to senses afterwards, he's naturally both embarrassed and angry, fighting more frantically, which naturally leads to more sticky webs getting on him, causing his movements to be occasionally slowed down.

The webs that stick during humanoid form combat already cause such entanglement; what if he transforms into his dragon form?

Not mentioning how the dragon form might look when covered in webs, the current Deep Nest map appears like narrow tunnels connecting larger spaces, making it hard for him to pass through them in dragon form.

If he gets stuck in a tunnel, unable to move, and spiders crawl up onto him...

Ugh, just thinking about it gives me goosebumps—it's even more disgusting than a real wall-hugging.

What's even more discomforting for Abel is occasionally stepping on web-wrapped balls during his advance, breaking them with a single step.

And inside are actually a swarm of tiny spiders, the genuinely small ones, only about the size of fingers.

These tiny spiders are too weak to even emit detectable killing intent, making them feel non-existent to Abel's senses. He often unknowingly steps on them, instantly feeling a slimy and itchy sensation up his leg.

The sliminess is because he doesn't know how many spiders he's crushed with his foot; the itchiness is because those spiders are climbing up his leg.

No fear of strong enemies, just disgusted by creepy ones; these little spiders aren't even considered enemies.

"Disgusting..."

Whenever spiders climb onto him, he recalls the humiliation he suffered inside Gui Ao'er, and battlefield PTSD instantly acts up, turning the entire dragon somewhat irritable.

Faced with the unbearable nastiness of this place, Abel finally transforms into a devoted listener of "365 Miles," with a wide stride, rushing directly to visible destinations ahead without even glancing at the glaring side passages.

Now he only thinks about collecting some plants along the way and leaving, not wanting to linger in Deep Nest any longer.

The map of Deep Nest also has plants.

These plants integrate perfectly with the surrounding environment, mainly in shades of gray; if you don't pay attention, you could miss them, and most are offensive.

Seemingly compensating adventurers who venture into such dangerous and frightening maps, the probability of acquiring plant bodies or seeds by attacking them seems quite high, increasing Abel's yield significantly after this long run, acquiring several plants with twice the efficiency compared to other maps.

Sacrificing some sanity for more generous rewards... Isn't that a worthwhile trade?

While running, without knowing where he's entered, Abel finds himself in a large semicircular building after exiting a tunnel, feeling as if he's entered a bug's cocoon at first glance.

Usually, seeing open spaces in the Sain Dungeon prompts consideration of upcoming elites or even bosses.

But now, this is the Cangyin Dungeon, and the building appears empty, without any spiders visible.

Instead, various insect corpses wrapped in webs are piled into small mounds, with scattered humanoid insect corpses lying still on the ground.

Most striking is the presence of an iron bench placed conspicuously next to the mound of insect corpses.