Video Game Tycoon in Tokyo-Chapter 907: What Are You Looking Forward To?
Chapter 907 - What Are You Looking Forward To?
After playing Ghost of Tsushima, Bart felt incredibly comfortable.
The game's graphics were impressive, with some scenic views becoming popular photo spots for players. Recently, he frequently saw people sharing screenshots of the photo mode in Ghost of Tsushima on forums and Facebook.
Some players, when adjusting the filters and certain areas, could even make the images look so realistic that it could easily be mistaken for real-life photos.
He saw some people, who didn't know much about video games, mistakenly think these were photos of some stunning location.
He couldn't help but feel a little excited when seeing this.
Video games could also achieve such lifelike realism—this made the future look promising.
The entire gameplay experience was smooth, and the enemies were easy to defeat, which was in stark contrast to the exaggerated difficulty of Sekiro. It felt like night and day.
How did Sekiro set up its difficulty?
After finishing Ghost of Tsushima, Bart found himself still thinking about Sekiro.
...
He thought that if the developers lowered the difficulty later on, he might still be interested in it.
Because the game's action system was incredibly smooth, and it was obvious that a lot of effort had been put into the action mechanics.
However, the high difficulty had driven away many players.
If the difficulty was reduced, he believed a lot of people would return to try it again.
What he didn't realize, though, was that after completing Ghost of Tsushima, apart from some memorable scenery and the story, he was already beginning to forget about it.
He finished the game, and that was pretty much it; there was nothing else that stuck with him.
In this regard, Sekiro, which he had refunded early on, had left a much deeper impression on him.
Especially the giant "Death" message every time he failed.
Even while playing Ghost of Tsushima, the word "Death" would sometimes flash through his mind.
This was very strange.
He clearly disliked Sekiro's difficulty.
But... it seemed like something about the game had unconsciously pulled him in.
After finishing Ghost of Tsushima, he almost immediately clicked to uninstall it.
He didn't want to play the game a second time.
Because open-world games like this were becoming quite common recently, and he just viewed the game as a quick entertainment snack.
Much like how he could eat a burger and drink soda repeatedly without ever getting bored, but wouldn't remember the burger or soda after it was finished.
Another reason he uninstalled it was because his console only had 1TB of storage.
Ghost of Tsushima took up over 100GB.
That was a significant amount of space on his console.
But the impressive graphics of the game made it worth it, and Bart could acknowledge that.
Still, once he was done, he decided to delete it and make room for other games.
After uninstalling, Bart aimlessly sat at his computer and opened up the gaming forum.
He then, almost unconsciously, clicked into the Sekiro: Shadows Die Twice discussion.
At this moment, the most talked-about games on the forum were Ghost of Tsushima and Sekiro, both currently on sale.
In the Ghost of Tsushima discussion, many players were praising the game, giving it high ratings, and saying how much they enjoyed it.
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Some industry professionals were even studying the development model of Ghost of Tsushima, hoping to replicate it and create their own open-world games.
But looking at Sekiro, the most frequent posts were complaints and criticisms.
Some players felt deceived because of the game's high difficulty, with some even so enraged they smashed their TV or gaming consoles.
However, after the developers were informed of this, they reached out to a few randomly selected players, offering them a free console, a better TV, and, of course, a copy of Sekiro, in an effort to make up for their frustration.
This marketing tactic was well-received and helped alleviate some of the players' dissatisfaction.
But Bart thought that if these players were given another Sekiro game, it might make them want to smash their consoles and TVs again.
If it were him, he'd probably feel the same way.
Others criticized Gamestar Electronics Entertainment for becoming a bit arrogant, no longer prioritizing the players' experience.
They suggested that if they had added a difficulty adjustment option, everyone could enjoy the game.
Instead, they had left Sekiro with no difficulty settings, forcing everyone to be punished by the game's brutal challenge. Of course, this made the players unhappy.
This only served to highlight Ghost of Tsushima's more player-friendly nature, which led to an immediate surge in sales for Ghost of Tsushima.
Within a week, Ghost of Tsushima had surpassed 10 million copies in sales, entering the 10 million club.
Industry experts had predicted that a game like Ghost of Tsushima could eventually surpass 10 million sales, but they thought it would take at least a year and a half.
Instead, Ghost of Tsushima achieved this in just one week.
This made everyone even more amazed by Gamestar Electronics Entertainment's marketing genius.
Looking at Sekiro's sales for the first week, it had only sold just over 1 million copies.
Considering the game's first-day sales were over 3 million, this meant that in the following days, not only did the game not see any sales increase, but its sales dropped dramatically due to the high number of refunds.
This game was a complete failure.
Reputation, once damaged, is hard to recover.
Luckily, the game's developer, Gamestar Electronics Entertainment, had the financial strength to absorb this loss.
Other companies would have gone bankrupt if they tried something like this.
It also helped that Gamestar Electronics Entertainment operated under an independent stock ownership system, with its president, Takayuki, making all the decisions. This meant they didn't need to worry about shareholders' opinions. Whether they lost money or made money, it was entirely up to Takayuki—no one could say anything about it.
This was definitely a positive for them.
Sure, these sales figures would be something to boast about for other companies, but for Gamestar Electronics Entertainment, it felt a bit lackluster.
Sales might continue to decline in the future, and many industry professionals were amazed at how Gamestar Electronics Entertainment had the guts to reveal Sekiro's real-time sales. Most other companies would hide their data, trying to avoid embarrassment after such a failure.
Bart could only express his disappointment, but subconsciously, he still hoped for something.