Video Game Tycoon in Tokyo-Chapter 895: The Tough Job
Chapter 895 - The Tough Job
"An idol, the kind that's alive and can move."
Not the kind of idol that's placed on an altar with incense and prayers every day.
Of course, placing Takayuki on an altar to burn incense and pray is something typically done by fanatics, but Ishii Chika wasn't at that level yet.
However, her admiration for Takayuki was openly evident.
"Hello, President!"
As soon as Takayuki stepped out, Endo immediately stood straight and respectfully looked at Takayuki.
"Hello, Endo-san. How's the character programming development going today? What are you doing..."
Endo, hearing Takayuki call his name without hesitation, was visibly happy. "President, I'm currently leading the new employee who just joined the company around the office, and as for my work, I've completed the tasks at hand. I plan to continue coding other characters' programs based on the designs given by the character designer."
Takayuki had only recently gotten to know Endo because he was currently focused on pushing the design of the NPC characters for Cyberpunk 2077. Endo, along with a team of a dozen employees, was core to the programming of this aspect, and Takayuki would occasionally check on their work and progress, so he had become more familiar with them.
"Is this the one?" Takayuki then looked at the slightly immature-looking Ishii Chika.
As soon as Ishii Chika saw that Takayuki was staring at her, she immediately became flustered and quickly bowed, saying, "Hello, President. My name is Ishii Chika. I... I'm your fan..."
Takayuki smiled and said, "Welcome to our company. I hope you'll like it here. But there's no need to bow to me like that. In our company, there's no need for those kinds of formalities. Just stand tall, look at me with confidence, and that's enough."
Ishii Chika was a little stunned.
At school, she had long been accustomed to hierarchical relationships.
This was very common in the social structure of Japan.
Everyone's rank was absolute. If someone disrespected a superior, they would likely face all sorts of punishments.
But it seemed like Takayuki completely disregarded these customs.
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No, not just Takayuki. She also noticed that everyone else in the company seemed to have a very egalitarian relationship.
This was actually Takayuki's habit. Moreover, since the video game industry was a relatively new field, it had started much later, and the average age of people in this industry wasn't very high. Because of this, these young people weren't used to the strict hierarchy found in more traditional industries.
And under Takayuki's company philosophy, this aspect had been further weakened, making the company's atmosphere feel quite unique. It was a rarity among Japanese enterprises.
However, this kind of company structure was starting to emerge in some Japanese game companies in the original world too.
After all, human nature doesn't really want to be subordinated. It's just that there are rarely opportunities to activate this aspect of Japanese people.
"Alright, you all can get back to work. I have other things to do."
"Yes, President!"
Watching Takayuki leave, Ishii Chika couldn't help but mutter to herself.
"He really is a legendary figure."
"What?" Endo asked, not hearing her clearly.
"I mean, President Takayuki is really a legendary person. I thought I'd be really nervous meeting him, but when I actually saw him, I didn't feel that at all. Instead, I felt... comfortable."
Endo nodded in understanding and said, "When I first joined the company, I felt the same as you. But after meeting President Takayuki a few times, I completely admired him. I believe only someone like him could keep making so many excellent games, because he's never interested in office politics, and he doesn't want the people in the company to engage in that kind of atmosphere." He paused and then added, "Ishii, you'll have many more opportunities to meet President Takayuki. By then, you'll better understand how we all feel here."
"Mm, I understand."
"Alright, let me show you to your workstation. I should get back to my own work."
Takayuki left the First Game Development Department and headed straight to the Third Development Group.
They were also working intensively on the development of Cyberpunk 2077.
During this period, Takayuki had very little time to focus on anything else, as he had to conduct cross-departmental checks.
Other game development could be completely left to the employees, but for Cyberpunk 2077, Takayuki had a personal emotional investment. His feelings for this game were very special.
He wanted to personally create a more perfect version of Cyberpunk 2077.
The story structure of the game was actually fine, but the main issue was that the game wasn't fun enough and didn't meet expectations for two main reasons.
So, in this world, Takayuki was determined to create a Cyberpunk 2077 that exceeded expectations.
For example, every character in the original game felt like a walking corpse, reacting mechanically based on a set program with no emotion.
Having played Red Dead Redemption 2, Takayuki understood that the NPCs in Cyberpunk 2077 were terribly poorly done.
In Red Dead Redemption 2, every NPC really felt like a living person. At least, when players saw these NPCs, they wouldn't feel out of place.
That's what success looked like.
So, since Cyberpunk 2077 had this flaw, it was time to fix it.
As for money? That wasn't a big issue.
He didn't care how much money he had to pour into this game—it was all for fulfilling his vision of Cyberpunk and 2077.
However, making each NPC character lively had encountered some bottlenecks.
In the elevator, Takayuki continued to furrow his brows as he thought about his next move.
How did Red Dead Redemption 2 make each character so vivid?
Was it through an insane amount of program data?
That might work, but the data the game would need to carry would be terrifyingly large.
Forget the cost—once the game was done, what kind of machines would be able to handle such immense calculations?
Game development was also an art.
It was an art of choices.
Sometimes, to allow more players to experience a game, you had to make certain compromises on the originally designed game.
Just like those online games from the original world.
Once those games started making money, they would want to improve the graphics to make them more attractive.
But at the same time, the only reason to abandon that idea was that if they upgraded the graphics, they could potentially alienate many players with lower-end computers.
And in this world, players with low-end computers and game consoles were the true mainstream.
So, it wasn't easy to make game characters come to life without piling up too much computational data. It was a tough job indeed.