Video Game Tycoon in Tokyo-Chapter 875: Why Would I Be Afraid?

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Chapter 875 - Why Would I Be Afraid?

Dead or Alive is considered a classic fighting game series.

However, the game became famous not for its gameplay, balance, or other qualities.

The main reason for its fame lies in its female characters.

This 𝓬ontent is taken from freeweɓnovel.cѳm.

In this game, every female character can be considered a top-tier beauty, with all sorts of body types and looks, each having its own appeal.

Any so-called LSP (Lecherous People) would surely find their favorite "dish" among the characters in this game.

Of course, with Takayuki's experience in developing fighting games, if he truly wanted to develop a game like Dead or Alive, it wouldn't fall short in terms of fairness and playability.

But Takayuki felt that having a Street Fighter game was enough. Launching a competing product within the company didn't seem necessary, especially since this game had almost already reached its ceiling from the moment it appeared. The player base was bound to be small, and it couldn't achieve the multi-million sales of other top-tier games from different genres.

This series relied entirely on the dedicated hardcore fans of fighting games.

...

...

So Takayuki abandoned developing Dead or Alive itself and instead turned to a more unconventional spin-off: Dead or Alive: Beach Volleyball.

As a spin-off of Dead or Alive, Dead or Alive: Beach Volleyball naturally revolved around beach volleyball gameplay.

However, the real core of the game wasn't actually beach volleyball.

Or rather, the players who played this game weren't really interested in volleyball.

They were more drawn to the characters in the game.

In Dead or Alive: Beach Volleyball, there were no male characters—only female characters.

Every character was a female character from Dead or Alive, though there might also be some original characters.

But these original characters also shared a common trait: they were all stunningly beautiful, with incredibly attractive bodies.

And, of course, these women wore very little in the game.

In this game, you take on the role of the protagonist and interact with these female characters.

You increase their affection toward you.

The game has no real end goal. If you wanted, you could spend your whole life in the game interacting with all the female characters.

Everything in this game is designed for those LSP players who enjoy it.

Airi truly couldn't understand.

She couldn't understand why Takayuki would develop such a game.

"T-Takayuki, developing a game like this is really lowering the standards. Why would you want to develop this type of game? It doesn't align with our company's philosophy."

"Doesn't align? I actually think it fits quite well."

Takayuki put down his work and smiled at Airi.

At that moment, the office elevator opened again, and Aoi stepped out, walking over with an odd expression on her face and holding a game development document in her hand.

The document was also related to the development of Dead or Alive: Beach Volleyball.

Takayuki had completed the development plan for this game in just a single day. After all, this game had only one real core — female attractiveness.

As long as the characters were pretty enough, that was the entire game.

Oh, and there were a few special actions here and there, of course, but that was something for the development team to figure out, Takayuki didn't explicitly mention it.

Developing this game didn't require a team of thousands. If they compressed it a bit, a 100-person team could easily finish the game within a year using the latest Unreal Engine, completely without pressure.

"Aoi, you came just in time. I was just about to—huh? You saw the game development plan too?"

Airi blinked at the document Aoi was holding.

Aoi nodded. "Yeah, I saw it, so I wanted to ask about it."

Airi immediately turned to look at Takayuki with an accusatory expression. "See? Takayuki, you've already upset Aoi. You'd better explain why you want to develop a game like this."

"Upset? Really? Aoi, are you angry?" Takayuki asked, looking at Aoi.

Aoi simply stared at him with a blank expression. "I want to hear your explanation first before deciding if I'm angry."

Takayuki shrugged innocently. "I wrote this game plan because of player demand. There's really nothing wrong with it, and Airi, when you asked me if it aligns with the company's philosophy, it really does fit the company's cultural philosophy."

"Well, tell me, how does it align?"

Takayuki raised his hand. "Let me give you an example. You remember Doom, right?"

"Of course, that game pioneered the first-person shooter genre."

Airi answered without hesitation.

She was quite amazed by the game when it was first developed.

"You remember my thoughts when I created Doom?"

Airi frowned. "Wasn't it to create the FPS genre?"

"Well, that's actually... just an incidental result. If I purely wanted to create an FPS genre, I had better options, like Counter-Strike later on."

"So, you..."

"You all might have forgotten something I once said when I created Doom."

"What?"

"I said, treat Doom like adult films, stimulate the player's senses, make their adrenaline spike — that's the whole point of the game."

"As for pioneering a new game genre or new technology, that's all just an incidental byproduct."

"A... adult film?!" Airi was shocked.

This was the first time she had heard of this.

Meanwhile, Aoi did remember something.

Since Doom was innovative, she had also been involved in some of the game's development.

She might have heard this description from other developers.

Treat Doom as something similar to adult films.

"Doom was a sensory experience, and Dead or Alive: Beach Volleyball is similar."

Aoi said. "But Dead or Alive isn't the same as Doom. Developing Dead or Alive: Beach Volleyball has a high risk of public backlash. You should know the global societal sentiment right now, right?"

"Oh, I know. Many places are now advocating for not objectifying women, and not over-glamorizing women."

"Takayuki, don't you fear these people?"

"Fear? Why should I be afraid? If I were afraid, Bayonetta wouldn't exist, NieR: Automata wouldn't exist. Why should I be afraid?"