Video Game Tycoon in Tokyo-Chapter 1038: Now, the Pressure Is on
Chapter 1038 - Now, the Pressure Is on
In the demo, the Solar Knight used the time dial to travel seamlessly through various eras.
Each time period had its own unique scenery and atmosphere.
One moment you'd be fighting enemies in one timeline, and the next, you'd find yourself in another era battling an entirely different group. It was a fascinating experience.
Clearly, the players were captivated—eyes wide, glued to Okawa Yoichi's live demo.
Soon, online discussions about Solar Knight: Chrono Odyssey began flooding the internet.
People started comparing it directly to Cyberpunk 2077 by Gamestar Electronic Entertainment.
"Cyberpunk 2077 is clearly that massive, content-rich game with multiple character paths. Every kind of player can find something to love in it. But Solar Knight is different—it's still an old-school adventure wrapped in a fixed storyline. The only 'new' thing is the fancy time-jumping presentation."
"But that single feature alone is amazing. Personally, I loved the seamless time transitions in Chrono Odyssey. Honestly, I'm not a huge fan of Cyberpunk 2077's overwhelming content—it feels more like a job than a game. You feel pressured to complete something every day. Solar Knight is nicely contained. 30 to 40 hours and done."
"If we're talking return on investment, Cyberpunk 2077 clearly wins. It's full of fresh content waiting to be explored. Solar Knight is short."
...
"Not every game needs to be long to be good. Games are about fun—why are we talking ROI like it's a business report? That kills the joy."
"Actually, I think longer games are better. I mentioned ROI as a metaphor, not to judge the game."
And just like that, debate raged on, neither side backing down.
The highlight of Solar Knight's showcase was Sorei Electronics' new ultra-fast loading technology.
That demo made quite an impact—truly impressive.
But it also created a new problem: this game might remain exclusive for a long time.
Only a fixed hardware setup can guarantee consistent performance for every player.
On PCs, Chrono Odyssey might not be so "chrono"—not every player has a fast SSD, let alone one that reads at several GB per second.
Shortly after Sorei's press conference wrapped up, it was time for Brown Entertainment to take the stage.
To players, today felt like Christmas.
It had been a long time since the industry saw so many big-name companies rush to drop major titles at once.
The last time something like this happened was when Gamestar launched its latest console alongside several blockbuster titles, utterly overwhelming the competition.
Huck Brown opened his showcase right on schedule.
Unlike Sorei's dramatic buildup, Brown's approach was refreshingly direct.
As soon as their venue opened, they revealed their big announcement: a massive new online RPG.
The game blended role-playing elements with first-person shooter mechanics—very reminiscent of Destiny 2.
But while Destiny 2 was set in a sci-fi galactic universe, Brown Entertainment's title was grounded in an alternate version of modern society.
In this world, society had collapsed following World War III. Anarchy ruled. Cities lay in ruins. Humanity struggled to survive.
The post-apocalyptic setting immediately caught everyone's attention. And thanks to its RPG elements, online gaming fans were hooked from the start.
More importantly—it was free.
At least the base game would be free to play. Brown himself appeared on stage and promised massive yearly expansions, seasonal updates, new dungeons, gear, and more.
His ambition? To build an RPG as vast and immersive as The Oasis from the Ready Player One movie. The scale he envisioned was enormous.
But he did have the resources to pull it off.
He also announced the development of several new single-player titles, though without gameplay trailers—just a few well-placed promises to get fans dreaming.
By the end of the day:
Gamestar Electronic Entertainment had dropped its crown jewel: Cyberpunk 2077, along with a companion animated series, set to release around launch.
Sorei Electronics unveiled its next-gen console and Solar Knight: Chrono Odyssey, showcasing seamless time travel and high-speed loading.
Brown Entertainment introduced a massive online FPS-RPG hybrid, aiming to be the next Oasis, free-to-play and ever-expanding.
Each company brought its own strengths, and excitement was at an all-time high. Players began aligning into three distinct fan camps based on their preferences.
But there was still one company left.
Mickford.
Originally known for smartphones, Mickford had branched into gaming thanks to its deep financial reserves, gaining some solid market share.
This time, they were clearly planning something big.
But with the previous three showcases setting the bar so high, anything underwhelming from Mickford would risk becoming little more than a stepping stone for the others.
Which is why the person feeling the most pressure right now was probably Mickford's presentation host.
"Are you brain-dead?! How many times have I told you—it's 24 teraflops, not 12! The 12T is the max expandable capacity, not the default!"
"You call yourself a host? I'm honestly ashamed. You're a disaster."
Backstage, several Mickford tech leads were losing their minds on the presenter, grabbing him by the collar and tearing into him.
This poor host had far too much to memorize—and after watching the success of the other companies' showcases, everyone expected him to make Mickford's show just as explosive.
But at the end of the day, he was only human.
Overwhelmed by the pressure, he was forgetting key points left and right, still struggling to memorize the full script.
And watching all this unfold silently from the sidelines... was Myron Case.